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October 7th, 2007, 12:39 AM
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Sergeant
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Join Date: Aug 2006
Location: Near Allentown, PA
Posts: 371
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Placeholder for new Megagame - Evermore
Positive. I've checked the numbers multiple times. I'll try again in the morning.
__________________
"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
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October 7th, 2007, 12:46 AM
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Corporal
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Join Date: Mar 2007
Posts: 95
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Placeholder for new Megagame - Evermore
me too, I connect and then it freezes with waiting for game turn
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October 7th, 2007, 12:56 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Placeholder for new Megagame - Evermore
I got in finally.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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October 7th, 2007, 01:15 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Placeholder for new Megagame - Evermore
sometimes if people have problems connecting its solved by a server restart
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October 7th, 2007, 02:24 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Placeholder for new Megagame - Evermore
IIS on the server was freaking out... restarted it... we'll see if that helps.
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October 7th, 2007, 03:15 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Placeholder for new Megagame - Evermore
Quote:
Ubercat said:
The final message was
Connection failed
The Dominions server or your connection to the internet might be down. Also make sure you entered the correct ip-address (address) and port number (number)
retry
cancel
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That's what I've been getting, too. I checked the map, mods, ip, and port#.
Oh, will there also be turn notifications by e-mail?
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October 7th, 2007, 03:41 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Placeholder for new Megagame - Evermore
Alright... I'm having to reboot the server. the timer will be reset.
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October 7th, 2007, 04:42 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Placeholder for new Megagame - Evermore
Good idea; it works now.
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October 7th, 2007, 01:21 PM
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Sergeant
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Join Date: Aug 2006
Location: Near Allentown, PA
Posts: 371
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Placeholder for new Megagame - Evermore
I just tried a couple times. Still no luck. I'll keep trying.
__________________
"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
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October 7th, 2007, 01:38 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Placeholder for new Megagame - Evermore
DOOM!
For next time:
1) The algorithm to pick which sites are "in the middle" was borked. Not a huge problem, but next megagame I'll do a much better job - balancing start locations which are remote from other players is an issue even on most wrap-around maps.
2) I had meant to fill all four slots in every capital with sites so that searching spells would skip the capitals. Next time, I'll do so.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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