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  #281  
Old May 23rd, 2004, 09:48 PM
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Esben Mose Hansen Esben Mose Hansen is offline
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Default Re: New & raw web based Dominion II game server

Wendigo: We can always use more slots. I stopped your game. Thanks for the heads-up! Sergex could also have stopped the game.

rabelais: I assume that I have made a typo on my server pages somewhere, but grep turns up zip. Could I have another hint, please? (the remodel comment)

The score graph thing is turning into a FAQ. Illwinter? Please? Could we have all the different server options as command line options, please? Pretty, pretty please?
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  #282  
Old May 24th, 2004, 01:44 AM
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Default Re: New & raw web based Dominion II game server

Games can't be renamed. That is because I made the mistake of using the game name as the key on the mysql databases. It makes it easier to navigate the tables by hand, but makes it much harder to rename games.
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  #283  
Old May 31st, 2004, 09:51 PM
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Default Re: New & raw web based Dominion II game server

One idea to ease the master password does not work remotely would be to add an option to force host the game.

I am doing this now an Orania game by setting the game time to 5 or 10 minutes, waiting for the turn to generate, and then setting it back to 24. This way we don't have to wait on the one AWOL player we have.
  #284  
Old May 31st, 2004, 10:10 PM

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Default Re: New & raw web based Dominion II game server

Quote:
Originally posted by Esben Mose Hansen:

rabelais: I assume that I have made a typo on my server pages somewhere, but grep turns up zip. Could I have another hint, please? (the remodel comment)

The score graph thing is turning into a FAQ. Illwinter? Please? Could we have all the different server options as command line options, please? Pretty, pretty please?
Heh.

The shrine thing was just a way of thanking you in a over-the-top (yet obscure) gesture.

(i.e. Am building you a small interior temple in honor of your Dom2 community service when I next remodel my house)

I really like the proposed force host option, but I think it (and timing changes, since they are functionally equivalent to a force host capability) should *only* be available if the game controller is registered/named ... otherwise such games are likely to be unplayable, as *someone* will eventually come along and anonymously force everything they can, just for random powerjollies.


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  #285  
Old May 31st, 2004, 10:19 PM
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Default Re: New & raw web based Dominion II game server

Quote:
Originally posted by Esben Mose Hansen:
The score graph thing is turning into a FAQ. Illwinter? Please? Could we have all the different server options as command line options, please? Pretty, pretty please?
So which options are you most interested in? The score graph is one I guess.
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  #286  
Old June 7th, 2004, 12:33 PM
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Default Re: New & raw web based Dominion II game server

The "Low Magic Game" is being replaced by the "Low Magic Game2" game yet both remain open. Can we stop Low Magic Game (1) and get Tyrande back up?
  #287  
Old June 7th, 2004, 12:47 PM

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Default Re: New & raw web based Dominion II game server

Tyrande is gone til I recreate it since there're a bug in the map, Mictlan started in a province that overriden his magic sites.
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  #288  
Old June 7th, 2004, 04:17 PM

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Default Re: New & raw web based Dominion II game server

Any date for patching, Esben?
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  #289  
Old June 7th, 2004, 09:21 PM
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Default Re: New & raw web based Dominion II game server

"Orania - DO Not START" game can not be restarted. The game has stopped for some reason, and will not start back up.
  #290  
Old June 7th, 2004, 09:31 PM

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Default Re: New & raw web based Dominion II game server

Could it be that when people with different patch levels submit their turns, the game hangs? Maybe someone should wipe all the orders for the next turn clear, or something?
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