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May 13th, 2022, 02:24 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #360 Nasty work at Niesulkow
Polish unit Y0 13.2 AAMG uses a long-barreled howitzer icon. The photo on the info screen is also of a howitzer.
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May 14th, 2022, 08:27 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #361 The challenge for Hill 211
"211" does not appear in the title on the scenario screen.
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May 15th, 2022, 10:19 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
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Re: RetLT Scenario issues
Long titles like that surpass the max the game allows but with care they can be entered manually as long as they don't drift into other text.
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May 16th, 2022, 10:03 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Thanks. My OCD was triggered
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May 16th, 2022, 10:40 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
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Re: RetLT Scenario issues
I have manually made the "correction"
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May 26th, 2022, 08:32 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #369 Petrovski jam
Russian "Riflemen" R0, R1, R2, Y3, W0 and W1 are Mech SMG squads. The others are correct and are listed as Reserve infantry
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May 27th, 2022, 01:37 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #370 Strongpoint Mexiko
Russian Rifle Sections in formations E-J are mech SMG squads.
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June 5th, 2022, 08:22 PM
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Second Lieutenant
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Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
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Thanked 293 Times in 117 Posts
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Re: RetLT Scenario issues
I will allow myself to jump into the matter.
Campaign #4 - Golden Talon at the Bulge.
I believe its broken at least by scenario #2, the attack on two villages.
I believe the campaign was designed years ago, when there was no snow penalty applied (or at least it was not so grave as it is now). Thus scenario #2 is pretty much impossible. You need to score at least marginal victory to proceed. Flags at the end of your attack have much higher values than at the start. However, snow impairs movement badly even on roads. There are 12 turns to complete the mission and I believe one cannot do that in just 12 turns. I was attacking and trashing any resistance really, but several times fimply failed to reach the flags as often my troops move only 1-2 hexes per turn. I also tried to use roads, I am literally rushing suicidically with roads, right onto German SMGs, but at best result I was like ~150 points short from marginal.
I don't think final frags are accessible even mathematically speaking
I believe its worth fixing?
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June 5th, 2022, 09:43 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
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Re: RetLT Scenario issues
I will put this on the to investigate list for future reference
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June 7th, 2022, 05:33 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #378 Unparalleled fury
Russian Rifle sections W0, X0, Z0, AC0, AD0, AF0, AG0, and AH0 are SMG squads. AA0, AB0 and AE0 are correct.
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