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  #1  
Old May 13th, 2022, 02:24 AM

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Default Re: RetLT Scenario issues

Scenario #360 Nasty work at Niesulkow

Polish unit Y0 13.2 AAMG uses a long-barreled howitzer icon. The photo on the info screen is also of a howitzer.
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  #2  
Old May 14th, 2022, 08:27 PM

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Default Re: RetLT Scenario issues

Scenario #361 The challenge for Hill 211

"211" does not appear in the title on the scenario screen.
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  #3  
Old May 15th, 2022, 10:19 PM
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Default Re: RetLT Scenario issues

Long titles like that surpass the max the game allows but with care they can be entered manually as long as they don't drift into other text.
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Old May 16th, 2022, 10:03 AM

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Default Re: RetLT Scenario issues

Thanks. My OCD was triggered
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  #5  
Old May 16th, 2022, 10:40 AM
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Default Re: RetLT Scenario issues

I have manually made the "correction"
Attached Files
File Type: zip SpWW2Scn0361.zip (217 Bytes, 122 views)
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Old May 26th, 2022, 08:32 PM

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Default Re: RetLT Scenario issues

Scenario #369 Petrovski jam

Russian "Riflemen" R0, R1, R2, Y3, W0 and W1 are Mech SMG squads. The others are correct and are listed as Reserve infantry
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Old May 27th, 2022, 01:37 PM

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Default Re: RetLT Scenario issues

Scenario #370 Strongpoint Mexiko

Russian Rifle Sections in formations E-J are mech SMG squads.
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  #8  
Old June 5th, 2022, 08:22 PM
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Default Re: RetLT Scenario issues

I will allow myself to jump into the matter.

Campaign #4 - Golden Talon at the Bulge.
I believe its broken at least by scenario #2, the attack on two villages.
I believe the campaign was designed years ago, when there was no snow penalty applied (or at least it was not so grave as it is now). Thus scenario #2 is pretty much impossible. You need to score at least marginal victory to proceed. Flags at the end of your attack have much higher values than at the start. However, snow impairs movement badly even on roads. There are 12 turns to complete the mission and I believe one cannot do that in just 12 turns. I was attacking and trashing any resistance really, but several times fimply failed to reach the flags as often my troops move only 1-2 hexes per turn. I also tried to use roads, I am literally rushing suicidically with roads, right onto German SMGs, but at best result I was like ~150 points short from marginal.
I don't think final frags are accessible even mathematically speaking

I believe its worth fixing?
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Old June 5th, 2022, 09:43 PM
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Default Re: RetLT Scenario issues

I will put this on the to investigate list for future reference
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  #10  
Old June 7th, 2022, 05:33 PM

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Default Re: RetLT Scenario issues

Scenario #378 Unparalleled fury

Russian Rifle sections W0, X0, Z0, AC0, AD0, AF0, AG0, and AH0 are SMG squads. AA0, AB0 and AE0 are correct.
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