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February 26th, 2009, 03:54 PM
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Corporal
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Join Date: Aug 2008
Posts: 53
Thanks: 0
Thanked 6 Times in 4 Posts
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Re: Noobs vs. Vets, LA, CBM, Game Running.
Quote:
Originally Posted by BigandScary
But it never does. There's always atleast one guy who waits until the last minute or stales. Always. Its like a syndrome. 48-hour syndrome.
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Currently this guy is me, but I'm quite glad of the long timer as I've just been so very tired lately, and then there's the whole rebuilding a computer thing. I'm going to try and get two turns done now though, so sorry for the delay.
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February 26th, 2009, 06:58 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
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Re: Noobs vs. Vets, LA, CBM, Game Running.
Going away on friday, will be back on monday.
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February 27th, 2009, 02:29 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: Noobs vs. Vets, LA, CBM, Game Running.
Quote:
Originally Posted by BigandScary
But it never does. There's always atleast one guy who waits until the last minute or stales. Always. Its like a syndrome. 48-hour syndrome.
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I'm aware of the psychology involved (if people know they have the extra time they'll take it), I'm also aware that there are instances when people really do need extra time because they've got other priorities. Frankly, doesn't matter much to me, I've got an attention span longer than 48 hours and I'm not in any rush.
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February 25th, 2009, 02:45 PM
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Corporal
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Join Date: Aug 2007
Location: Gettysburg, PA
Posts: 184
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Re: Noobs vs. Vets, LA, CBM, Game Running.
Aye, crippling, bowel loosening terror.
__________________
Ask not for whom the bell tolls, it tolls for thee.
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February 25th, 2009, 11:49 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Noobs vs. Vets, LA, CBM, Game Running.
Quote:
Originally Posted by BigandScary
Aye, crippling, bowel loosening terror.
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I really don't like to think of bowel loosening terror. Paints kind of an ugly picture.
That said, Pan is in no terror at all. The Gorgon waits and watches, as Midgard tears through our lands. Until the time comes when she says, "Attack".
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February 26th, 2009, 02:32 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: Noobs vs. Vets, LA, CBM, Game Running.
Quote:
Originally Posted by BigandScary
Aye, crippling, bowel loosening terror.
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Such confidence. I hope it is well founded!
A confident vet, vets should be confident.
Hardened by battle, wisened with age and experience. And in my planned sequel, they'll have their chance to demonstrate as much as they'll be outnumbered 3 to 1.
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February 26th, 2009, 05:10 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Noobs vs. Vets, LA, CBM, Game Running.
I don't know... 3 to 1 may be a bit more than is necessary. I mean, we're actually more or less holding our own in a pretty much 1 to 1 ratio at the moment. If ulm hadn't had so much trouble expanding he might not even be in danger of imminent death right now. It would take a pretty big map to justify the 3v1 I think.
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February 26th, 2009, 08:02 AM
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Sergeant
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Join Date: Jan 2009
Posts: 208
Thanks: 2
Thanked 4 Times in 3 Posts
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Re: Noobs vs. Vets, LA, CBM, Game Running.
I liked the idea before of vets going solo, while noobs pairs of into teams or such.
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February 27th, 2009, 02:20 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
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Thanked 21 Times in 13 Posts
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Re: Noobs vs. Vets, LA, CBM, Game Running.
Quote:
Originally Posted by rdonj
I don't know... 3 to 1 may be a bit more than is necessary. I mean, we're actually more or less holding our own in a pretty much 1 to 1 ratio at the moment. If ulm hadn't had so much trouble expanding he might not even be in danger of imminent death right now. It would take a pretty big map to justify the 3v1 I think.
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The consensus seems to have been that the vets would gain the upper hand in the mid to late game due to their ability to create thugs or SC's and their familiarity with the magic system, maps, etc. I'm thinking of 3:1 to balance this, it will be a larger map and a longer playing game (as you know I don't care for this cramped stuff).
I'll likely give them first choice of nations.
Perhaps an indie strength of 3, though I'll need to balance this to ensure timing.
Edit: But we'll have to see how the current game plays out.
Last edited by Septimius Severus; February 27th, 2009 at 02:33 AM..
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February 27th, 2009, 02:46 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Noobs vs. Vets, LA, CBM, Game Running.
Quote:
Originally Posted by Septimius Severus
Quote:
Originally Posted by rdonj
I don't know... 3 to 1 may be a bit more than is necessary. I mean, we're actually more or less holding our own in a pretty much 1 to 1 ratio at the moment. If ulm hadn't had so much trouble expanding he might not even be in danger of imminent death right now. It would take a pretty big map to justify the 3v1 I think.
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The consensus seems to have been that the vets would gain the upper hand in the mid to late game due to their ability to create thugs or SC's and their familiarity with the magic system, maps, etc. I'm thinking of 3:1 to balance this, it will be a larger map and a longer playing game (as you know I don't care for this cramped stuff).
I'll likely give them first choice of nations.
Perhaps an indie strength of 3, though I'll need to balance this to ensure timing.
Edit: But we'll have to see how the current game plays out.
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Imo it's not the thugs and SCs that are the big advantage the vets have over noobs, it's their overall knowledge of how to use spells and summons effectively, and knowing how to use their resources most efficiently. Actually thugs are probably harder for a noob to make than an SC, since they are supposed to be both cheap and effective as opposed to just effective. The vets are also probably better at dealing with early SCs, which is something I was worried about for this game with the choice to make many SC pretenders being an obvious one for them, but so far it hasn't been going too badly.
I think a map that allowed a proper 2 to 1 advantage for the noobs would be just fine, 3 to 1 and you start running out of room to maneuver and you may not be able to come at them all at once. Then again maybe that would work, but I still think it might be a little too much.
Quote:
So in the battle for his capital, my 150hp pretender received TWO afflictions from glancing (5-8dam) arrow hits in the first two turns. Which is ridiculously lucky on its own. But then more than that he got Crippled and Chest Wound so he could neither reach the front lines to turn the battle in my favor, nor flee the battle once my men routed. Off the scale luck!
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Wow, that is pretty rough. Ulm must have the luck of the dominions gods on his side to be pulling off a crazy stunt like that.
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