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  #281  
Old April 6th, 2009, 08:43 PM

klagrok klagrok is offline
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Default Re: Timewarp! - Game is live!

Cripes--sick all weekend so wooo hooo!!!! Im gonna extend deadline 24, but should be able to get it in way before then
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  #282  
Old April 11th, 2009, 03:41 PM

klagrok klagrok is offline
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Default Re: Timewarp! - Game is live!

IF anyone wants me to delay the game a day or two for Easter let me know.
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  #283  
Old April 11th, 2009, 08:24 PM
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JimMorrison JimMorrison is offline
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Default Re: Timewarp! - Game is live!

So is LA C'tis just going to wrap up the win before anyone can crack my capital? Disappointing.
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  #284  
Old April 11th, 2009, 08:35 PM

Executor Executor is offline
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Default Re: Timewarp! - Game is live!

Don't worry Jim, that won't happen.
Dimaz, we have exactly the same standards, so that's a bit confusing.
I know we have no official diplomatic agreement but I will be attacking you this turn. You overcast my global!!!
I've had a little talk with some people and we can use an exiting mod, single age, and enter new standards for either me or you in this game so we can tell who's is who.
Since the game is hosted on Llamaserver, Only Llama can do this (I think), so I PM'd him, but still no word.
Wanted to attack you last turn, and since I can't risk delaying this war any more I think we better make a pause till Llama changes our banners.
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  #285  
Old April 11th, 2009, 08:42 PM
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JimMorrison JimMorrison is offline
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Default Re: Timewarp! - Game is live!

Actually I'm pretty sure that the final verdict was that for the banners, it does not matter what the data on Llamaserver says. What is important, is the content of your mod, which you can (and have to) change locally.

As far as I know, there is no enforced logical order in a mod file. Just open up the SingleAgeMod (or SingleAgeComplete or whichever it is ) and past in the data from Streamers and Standards mod.

When you open your turn, your game will look for the appropriate mod file, and use it verbatim - it has no knowledge of what the mod file at the host actually says. Just remember to only paste in info about the banners, or you will get corrupted turns that will make the game go wonky.
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  #286  
Old April 12th, 2009, 03:08 AM

Dimaz Dimaz is offline
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Default Re: Timewarp! - Game is live!

Executor, I agree that our banners produce some confusion. MA C'tis too, btw. It's good that you are going to attack now, because I decided the same, and actually I was going to attack last turn but due to some errors at forging I had to wait. Now, if someone can tell exactly what should we do to set different banners for 3 C'tis nations, I'll be really grateful.
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  #287  
Old April 12th, 2009, 03:57 PM

Dimaz Dimaz is offline
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Default Re: Timewarp! - Game is live!

klagrok, the weekend was too busy this time, so I have to ask for 24h delay for this turn.
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  #288  
Old April 13th, 2009, 09:49 AM

klagrok klagrok is offline
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Default Re: Timewarp! - Game is live!

same here so will postpone 24
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  #289  
Old April 21st, 2009, 04:40 PM

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Default Re: Timewarp! - Game is live!

Does someone mind telling me how to change the banners since I have no idea what-so-ever what I'm doing, and I feel a nagot gik fel is coming?!!?!?!
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  #290  
Old April 22nd, 2009, 12:48 AM

Dimaz Dimaz is offline
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Default Re: Timewarp! - Game is live!

Same here
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