|
|
|
 |
|

February 18th, 2009, 05:43 PM
|
Sergeant
|
|
Join Date: Dec 2008
Posts: 200
Thanks: 10
Thanked 10 Times in 6 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Arcosephale has a surplus of air gems. We will trade them 1:1 for fire, water, or earth gems. Contact by PM if interested.
|

February 18th, 2009, 07:38 PM
|
 |
Second Lieutenant
|
|
Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Vanheim's smiths are happy to produce Dwarven Hammers, in between the needs of our rather intense war for the valley with LA Man.
Please PM me if interested in trading for one. Interested in items/gems not including air & earth.
|

February 19th, 2009, 01:49 AM
|
 |
Major
|
|
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Intense War?? didn't LA Man go AI?!
|

February 19th, 2009, 01:59 AM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I was playing MA Man :O
Jazzepi
|

February 19th, 2009, 02:14 AM
|
First Lieutenant
|
|
Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Yep, LA Man is AI, but on the basis of province count appears to be winning! Why AI a seemingly leading position?
That said, I was a bit surprised when I finally made it into bandar's castle anumber of turns after starshine went AI - thought I'd have a walkover and was almost embarrassed by the mage power in there!
|

February 19th, 2009, 04:48 AM
|
 |
Second Lieutenant
|
|
Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
What the... AI??? HAHAHAHAHA I didn't even realise... geez, that explains a lot!
Actually qio was in total control of the valley there for a while, got me down to my capital only, where I won some key battles. I've been slowly pushing Man back even since.
Damn I really thought I was still playing against a human.
|

February 19th, 2009, 09:56 AM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
On turn 30 I will switch the timer to 48h.
|

February 19th, 2009, 10:04 AM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
LA T'ien Ch'i is interested in nature gems. We can forge cool items in exchange.
|

February 19th, 2009, 02:29 PM
|
 |
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
would prefer 48 hrs sooner, as I continue looking for a sub.
|

February 19th, 2009, 09:31 PM
|
First Lieutenant
|
|
Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
LA Abysia is seeking earth and astral gems, can trade air/water/fire/nature in singificant quantities, and to a smaller extent death
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|