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  #1  
Old September 17th, 2009, 11:53 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Hehe. Well, now it is the fault of the false god Valefor that his people suffer. Surely he can see that under the guidance of the great and benevolent QuadBlessedFlamingHalberds, the people of stygia would be saved from this slow damnation, and prosper as they never have before .

Sorry for taking so long with my turns lately. I seem to have had a lot less free time as of late. And I keep foolishly committing to new games so it may only get worse :P However, it would appear I am not the only one the world is waiting on....
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  #2  
Old September 18th, 2009, 01:41 AM

Lavaere Lavaere is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

nice
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  #3  
Old September 18th, 2009, 04:35 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

I see that Executor finally gave up on conquering the Ogres with his SCs. BRAVO!!!! to statttis for his stellar play. I don't know that they could have been played better in this mod's iteration.
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  #4  
Old September 19th, 2009, 08:27 AM

Executor Executor is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Yeah, there are only so many turn-limit defeats one can take...
But non the less the undead horde has prevailed!!!

Oh, BTW, I hope this game will have a sequel, I'm looking at some of the other mod nations now and Urdheim seems damn interesting. But I'm still in the EA section doe.
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  #5  
Old September 19th, 2009, 08:51 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Hmm, I don't know. I am getting into too many games as of late, and if I don't get kicked out of a few I really won't have the time or inclination. This game is already starting to burn me out a bit.

That doesn't mean someone else can't do it though.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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  #6  
Old September 19th, 2009, 09:01 AM

Executor Executor is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

I used to have that problem too. Play 6 to 7 games at once.
But now I've learned self-control so I'm in exactly 3 games now, and I plan to keep it that way. Plus, once you have so many games going it's hard to do proper turns and not **** all over yourself.

I don't think this game will be over any time soon, and I'd like to see a trend of always having a mod nation game, and while I would be very happy to admin such a game if you aren't able to I have practically zero modding skill unfortunately.

So please don't get too burned out!

Oh, and there's a very easy way to deal with your problem, just send me all your gems and items, and place all your troops in a single province, I'll take care of the rest.

EDIT> Ah, yes, my next mod nation of choice would be most definitely Urdheim.
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  #7  
Old September 19th, 2009, 01:17 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Quote:
Originally Posted by Executor View Post

I don't think this game will be over any time soon, and I'd like to see a trend of always having a mod nation game, and while I would be very happy to admin such a game if you aren't able to I have practically zero modding skill unfortunately.

So please don't get too burned out!

Oh, and there's a very easy way to deal with your problem, just send me all your gems and items, and place all your troops in a single province, I'll take care of the rest.
Yeah, I think you're right. This game could go on for quite a while with no one landing on top. I'm not sure you really need modding skill to admin a mod nations game. I guess understanding a little about modding does make it easier to deal with mod conflicts though when they pop up. Anyway I probably wouldn't mind helping set up any mod that was needed to play, and it's usually not too hard to find volunteers for that sort of thing if you need them.

Heh, I don't think so executor, not yet Although maybe when I actually get to look at my turn I'll think otherwise. But this is the first game I've played where I think I actually stand a chance of winning, so I'm going to try and make that happen. Well, if I can actually play and stomach looking at my turns that is.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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  #8  
Old September 19th, 2009, 04:37 PM
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the Vanishag the Vanishag is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Well, that was the last hurrah for me. I managed to take out another one of Nekehara's blinkin' avatars, but I never did find a good way to handle skele spam from 20+ High Priesrs. I really needed a trampling unit...

Oh, and Executor: my suicidal charge was because you'd breached my gates, had overwhelming force, and I needed to save money to pay upkeep on units where I thought I stood half a chance. Turns out I thought wrong.

Still, I'm looking forward to drafting my after-action report, and I'd be interested in doing this again... in a while.
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  #9  
Old September 20th, 2009, 02:15 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Rdonj, I think you're missing the point of raiding,
you should be doing it as long as it's gem/gold effective for you, which frankly, in this case, isn't.
You're only hurting yourself with those Slanns.

I guess it's only about one more turn of preaching before you advance with the troops and all those priests you have stacked up in Merovia.

Vanishag, I think you would have done much more damage if you stayed inside the fort, beyond the castle gates you stood no chance.

And upkeep problems aren't that big, you really only lose a very small proportion of your army if you can't pay for troops. It takes dozens of turns to lose any significant proportion of troops.
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  #10  
Old September 22nd, 2009, 08:37 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Quote:
Originally Posted by Executor View Post
Rdonj, I think you're missing the point of raiding,
you should be doing it as long as it's gem/gold effective for you, which frankly, in this case, isn't.
You're only hurting yourself with those Slanns.
I don't miss the point of raiding. However, those slann I dropped on you had absolutely nothing to do with raiding. I did it because I was tired of not doing anything to you :P It was also a test to see if it would be worth it to try a new tactic. The test went better than I expected, so it is a possibility that I may try to follow through with the plan. How effective it ultimately is, is yet to be seen.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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