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  #281  
Old March 7th, 2003, 12:47 AM
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Nodachi Nodachi is offline
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Yes, I've installed the planet pack correctly and renamed the file as needed.

Fyron, I'm positive, that is the bmp it's calling for. What I can't figure out is why.
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  #282  
Old March 7th, 2003, 02:07 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

I'm coming up with an odd map error. The name of the planet is there but the pic isn't. I've got the Lastest planet pack so that's not the problem. If I click on the planet to get info about it I'm getting this error: unable to find... p8193.bmp, which is not a valid pic number. Why would the game even try to use a pic number that high? This is crashing the game and driving me nuts!
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  #283  
Old March 7th, 2003, 03:26 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Make a map (or better, a savegame) that does that, save it, and upload it here on Shrapnel so I can see the problem myself.

Check to make sure that that number does not appear in your copy of SectType.txt, as it does not appear in mine.

[ March 07, 2003, 01:27: Message edited by: Imperator Fyron ]
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  #284  
Old March 13th, 2003, 09:46 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Fyron's Quadrant Mod Deluxe v2.03

Here is a new Version of FQM Deluxe!

You can get the patch from 2.xx to 2.03 here:
FQM Deluxe v2.03 Patch - a 494 KB download.

You can get the full Version here:
FQM Deluxe v2.03 - a 12,462 KB download.

Or, you can download a smaller Version in which the huge system graphics have been converted to jpeg format. You will need to convert them back to bmp format for them to work in-game. Check the ReadFirst.txt file for the locations of the files. You can get this smaller Version here:
FQM Deluxe v2.03 JPEG - a 3,023 KB download

You can also view the Readme.txt.

You will need at least the Planet Pack of the Image mod installed to play with this mod. It can be gotten from here:
SE4 Image Mod

You have to play maps made with FQM Deluxe with the mod itself; the maps will not work in other mods. This is because files were modded that remove universal compatibility.

For converting those jpegs, you could get Irfan View, at http://www.irfanview.com/. It has a nice batch conVersion utility that will quickly convert a bunch of files from one format to another.
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  #285  
Old March 13th, 2003, 09:28 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

FQM Deluxe 2.04 Patch Release

There is a problem in 2.03. I have made a new patch file for 2.04 to fix it:

FyronsQuadrantModDeluxev204patch.zip

Apply this over any full install of FQM Deluxe to upgrade it to 2.04.

Readme.txt
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  #286  
Old March 16th, 2003, 11:18 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

A question regarding starting points. Can you manually add starting points in a system with medium moons?

Thanks
Kim
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  #287  
Old March 17th, 2003, 05:51 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Quote:
Originally posted by Grandpa Kim:
A question regarding starting points. Can you manually add starting points in a system with medium moons?

Thanks
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Yes. Use the Map Editor.
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  #288  
Old March 17th, 2003, 06:13 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Just do not set them in a sector with any planets when you set htem manually.
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  #289  
Old May 20th, 2003, 03:32 AM

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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Could you stick the 2.04 patch and readme up at http://galileo.spaceports.com/~kazharii/fqm/ ? That's where I first found the mod via google and I'm sure I'm not the only one . Thanks!
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  #290  
Old May 20th, 2003, 04:57 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

My plan was to release the full copy of 2.04 a day or so after I released the quick fix patch. I just never got around to it.

How'd you find my site on google?
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