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April 28th, 2003, 02:09 AM
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Corporal
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Re: Babylon 5 Mod
Hey Pathfinder. Those aren't bad at all, still they are a bit different from the actual ships. Here is a link to a B5 RPG which currently is using these ships:
http://www.sgnOnline.com/vb/showthre...=&threadid=789
Those are small pics of the high poly models. If you need multi-angle shots, I can provide them for you using the models I have for my ST Armada 2 B5TC. I can send you pictures of that and any other ship you need to give you an idea what they look like. Just let me know how it'd be best for you; if by E-mail or if you have MSN Meesenger I can give them to you directly.
As for the sizes, the Tethys is a Cutter (that's the classification of patrol boats used by the Coast Guard) so I suppose the nearest thing in SE4 could be either Escort or Scout. The Sagittaius is a Guided Missile Cruiser so you can classify it as any kind of Cruiser you want, though the Sagittarius is used as a ranged artillery ship only, no pulse or beam cannons so maybe it might be considered less than the Hyperion which has both pulse and beams (maybe the Sag can be a light cruiser? Or any class that might be used as a artillery ship). The Artemis is a Heavy Frigate. Frigates usually have special roles and weapons suited for that role. The Artemis is equipped with 4 forward and 2 backward Rail Guns. Rail Guns (in case you don't know) are cannons that use series of magnets to propel uranium shells at extremely high velocities, these shells punch through enemy armor and explode releasing high radiation (kinda double wammy) the trouble with Rail Guns is that they have to be constantly reloaded since they use munitions, still the Artemis is a bit bigger than the Olympus Corvette (somewhere between 450-500 meters in length-Olympus is 444m) and the Artemis is also made with the thickest armor for its size making it a really deadly opponent (it's listed as the only ship really capable of damaging Minbari Sharlins dring the war).
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April 28th, 2003, 02:50 AM
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General
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Re: Babylon 5 Mod
That is a cool forum... Very interesting...
All I have to say is why ? Why give me another forum...
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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April 28th, 2003, 02:56 AM
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Corporal
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Re: Babylon 5 Mod
Sorry there Tesco, that's where the Armada 2 mods are based, along with the B5 one.
They also play that B5 RPG and since they have the EA shiplist which has all the ships except the Warlock and Omega-X (because they aren't in that timeline yet, they're playing season 2).
Anyways, I thought PF could use those pics of the ships we were talking about, near the bottom of the thread, as reference.
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April 28th, 2003, 03:04 AM
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Major General
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Join Date: Sep 2000
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Re: Babylon 5 Mod
Hmmm...details. Having difficulty with details and if I manage to do them then they don't show when rendered...limitations of DOGA (and me) I am afraid. I'll keep plugging as I find time.
Yes, the pics are excellent (better than the sketches I have in the AoG books).
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April 28th, 2003, 03:11 AM
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Corporal
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Re: Babylon 5 Mod
So do you need me to take those multi-angle shots for you? Or are those pics enough?
If you want me to take the shots let me know how to send it to you, e-mail or if you have MSN, let me know
Btw, the ship you made for the Sagittarius looks a lot like the Oracle Scout Cruiser (used for Electronic Intelligence). It's almost the same hull frame as the Sagittarius minus the Missile racks, there is a pic of the Oracle in the link I gave you also, in case you still want to use it.
[ April 28, 2003, 02:13: Message edited by: Geryon ]
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April 28th, 2003, 03:32 AM
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Major General
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Re: Babylon 5 Mod
I have details enough I think, just gonna be a bit difficult to get some of the detail work to show.
DOGA is a decent, if simple, 3-d modeler & renderer. It has some limitations, mainly difficult doing curves and a limited group of parts to bolt together. I have had very limited success in making those parts myself.
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April 28th, 2003, 03:38 AM
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Re: Babylon 5 Mod
Is there any particular reason you need to model the ships themselves? Cant't you make the large bitmaps from the pictures in that link I gave you? You do have the same Poseidon, Nova and Hyperion as they do.
The only portraits I see giving somewhat dificulty are the minis because they are overhead shots, but I can take overhead pictures of the Armada models and convert them to bmp. Unless you specifically need or want to make the models. It could save you a lot of grief just using the pictures in the link and I can provide the overheads, just a thought.
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April 28th, 2003, 03:44 AM
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Major General
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Re: Babylon 5 Mod
No problem, either way. BTW, welcome to SEIV and the B5 MOD
Since the majority of the EA bitmaps/pics are copies of stuff from the internet it maybe be better for consistency if pics rather renders of 3-d models are used
Portraits are 128 pixels by 128 pixels and minis are 36 x 36 pixels. Both have black backgrounds (for transparency against the system graphics).
[ April 28, 2003, 02:45: Message edited by: pathfinder ]
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April 28th, 2003, 04:03 AM
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Re: Babylon 5 Mod
Thanks for the welcome.
I should be able to have the portraits and minis by later tonight or tomorrow, we can discuss weapons loadouts then. As you know I don't have the game yet and will rely on you for that.
I'll give you a shout when the Artemis, Tethys and Saggi are ready for "deployment".
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April 28th, 2003, 04:17 AM
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Major General
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Re: Babylon 5 Mod
Cool!
Coupla pointers (if you don't already know)...mini's the bow is normally at the top of the pic. If it isn't close to straight the image "wriggles" as it goes across the screen. No real big deal as even some of the "stock" images do that. The portrait is used in-game as a larger pic used when designing, etc. The mini is what actually goes across the screen during movement.
Weapon load-outs are set in the designcreation.txt file for each of the races. Primary and secondary weapons can be designated and usually the AI will place, after researched, at least 1 point defense (anti-fighter) weapon. Kinda limits what the AI will use. I keep having to re-visit this file as I find out more of the load-outs. One caution is that numerous variants per "canon" probably won't go. One as top-end for each class is of course. No telling what shows up before, except the AI uses "best" of currently available of each weapon designated for each class in the designcreation.txt. Of course, as the non-computer player, you can be as close or far from canon as you like Me I use the it depends...against Minbari, Shadows and Vorlons I use ballistic weapons for the stand-off. Others, just depends how "in your face" I feel
e-mail: OF_pathfinder@hotmail.com
[ April 28, 2003, 03:24: Message edited by: pathfinder ]
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