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  #2911  
Old April 30th, 2003, 01:57 AM
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Default Re: Babylon 5 Mod

A decent "How-to-Mod" site is Imperator Fyron's at:

http://galileo.spaceports.com/~kazha...gTutorial.html

It may help clarify some of the jibbering I am making.
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  #2912  
Old April 30th, 2003, 02:02 AM

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Default Re: Babylon 5 Mod

Thanks again for the info and I'll definately be studying IF's "How to newbie SE4 modding".

I'll see if I can get these darn things operational or not.
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  #2913  
Old April 30th, 2003, 05:11 AM
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Default Re: Babylon 5 Mod

Val has a Cotton Class bmp which would serve for a Repair Tug, he just hasn't used it yet. And a generic small cargo transporter from the DVD.(very nice )

He also has new Hurr Abbai and others, race portraits from the DVD series.

We'll just have to wait for an update.

Sorry PF, I hadn't read all the Posts.

[ April 30, 2003, 04:16: Message edited by: Nomor ]
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  #2914  
Old April 30th, 2003, 09:46 AM
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Default Re: Babylon 5 Mod

I could still use someone to take over the Abbai in the PBW game.

Quote:
A decent "How-to-Mod" site is Imperator Fyron's at...
So did you pick decent to imply that it could use some work to be better, or did you just pick a random word akin to "good"? If there are problems with/in it, I'll be glad to fix them.
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  #2915  
Old April 30th, 2003, 09:48 AM

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Default Re: Babylon 5 Mod

Thanks for the scoop Nomor. I'm highly anticipating any kind of update from Val, but I'm still interested in helping out with whatever I can. I'm far from being any kind of real help because I'm a complete noob to SE4 modding. I'm practicing though.

It's good to hear Val has some more stuff, I already created the Cotton Tender bmps and I made the bmps for the Majestic Freighter (that's the same as the EA cargo freighter but with fuel tanks) to use possibly as a supply ship that goes with the fleets. I am lacking a Minelayer/Sweeper though have no idea what to use for that. In any case, I can use these myself as placeholders until Val delivers the real ones unless Pathfinder wants to look at them as temp placeholders for the mod also.

Oh and IF, I'll let you know if your tutorial is effective on a newbie like me or just repeated sets of migraines after I give it a good read through and test it out lol.

[ April 30, 2003, 08:52: Message edited by: Geryon ]
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  #2916  
Old April 30th, 2003, 12:35 PM
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Default Re: Babylon 5 Mod

Geryon: Yeah, Val has race sets of the following from me: Brakirii (needs major re-work as some of the ships stink), partial Raiders, Gaim, Pak'Ma'Ra, re-do of Drazi, Abbai, Dilgar. The Abbai and Pak'Ma'Ra are available here at Shrapnel in the race style forum.

Example:

The rough Dilgar ship set for B5 MOD:

1043037950.ZIP

Abbai B5 placeholder racestyle/shipset.

1034052611.zip

[ April 30, 2003, 11:44: Message edited by: pathfinder ]
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  #2917  
Old April 30th, 2003, 04:13 PM
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Default Re: Babylon 5 Mod

When will there be a B5 mod for the gold Version of SEIV ready for use? if there is one ready what is the link?
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  #2918  
Old April 30th, 2003, 08:54 PM
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Default Re: Babylon 5 Mod

Just skim back through the Last several pages of Posts to find it.

PF:
You missed my question.
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  #2919  
Old April 30th, 2003, 09:26 PM

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Default Re: Babylon 5 Mod

Netra :

http://www.xmission.com/~rstulce/B5Web.htm

but incomplete it seems.
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  #2920  
Old April 30th, 2003, 09:57 PM

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Default Re: Babylon 5 Mod

You did include most of these partial races or placeholder ones with your Gold conVersion I see, except the Gaim. The Pak'Ma'Ra, Dilgar and Abbai don't look bad at all imo. The Drazi have a few problems because of the coloring on some of their ships, I saw several Sunhawks with the front section green.

I see what you mean though about the Brakiri, I don't believe I saw a single one of their ships in there, if it's any help I can give you portraits for the following Brakiri ships: Avioki Heavy Cruiser, Tashkat Advanced Battlecruiser, Halik Gunboat, Falkosi Heavy Fighter and Brokados Carrier, it's not a lot but at least it's a start for the Brakiri if you want them.
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