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  #2941  
Old July 8th, 2010, 05:10 AM

ologm ologm is offline
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Default Re: Bug Thread: Discussion

A stealthed unit that auto generates units can siege indefinitely.

Scenario:
Sneak stealthy unit that auto generates units, example a pan with meanads, into enemy province with castle.
Defeat province defense and patrolling forces in the province somehow.
The enemy is now almost unable to stop the siege.
The enemy can break siege from inside castle or send in new troops, but after defeating the sieging forces the liberating forces move into the castle, after which a new unit( meanad ) is generated in the now undefended province and the castle is under siege again.

Only way to stop it is with assasination spells or have a third party help you.
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  #2942  
Old July 8th, 2010, 09:19 AM

Sajuuk Sajuuk is offline
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Default Re: Bug Thread: Discussion

Someone use vampire count of la ulm play this trick to me, too. Solution is pretty easy: move a commander or an army from other province to this castle with the "move and patrol" order, they will patrol and engage those new generated units and drive them away.
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  #2943  
Old July 8th, 2010, 10:10 AM

thejeff thejeff is offline
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Default Re: Bug Thread: Discussion

Can you move and patrol into a province you don't own? The castle is under siege, the Maenads own the province.
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  #2944  
Old July 8th, 2010, 10:22 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Bug Thread: Discussion

Its also been used by something as simple as a Scout with the Soul Contract. The invading army is able to move on and continue taking provinces because that one scout is able to hold the castle BETTER than the large army could against ANY force of ANY size that is inside the castle.

This was extensively discussed in IRC. There is no way to get a turn for buying PD or setting Patrols. Move and Patrol would seem to be an answer, but thejeff is correct that its apparently not an option when you dont own the province.

Making "Move and Patrol" work would be one answer. A better one IMHO would be to have "Break Siege" be automatically followed by "Patrol". It seems logical to me that if I have left the castle to break a siege that I would then be outside the castle, not back inside it defending.
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  #2945  
Old July 8th, 2010, 11:49 AM

Sajuuk Sajuuk is offline
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Default Re: Bug Thread: Discussion

Oh sorry forget that, so seems the only way to deal this problem is spell like mind hunt....
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  #2946  
Old July 8th, 2010, 12:03 PM

Finalgenesis Finalgenesis is offline
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Default Re: Bug Thread: Discussion

A star child with soul contract + starshine cap would be fun, the only assassination spell that can target stealth can't really be used on them... At least Ryleth can't get their hands on soul contract easily.
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  #2947  
Old July 8th, 2010, 05:47 PM

chrispedersen chrispedersen is offline
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Default Re: Bug Thread: Discussion

Am I missing something here?

A unit sieging a fort is not stealthy... Or are you saying that a stealthy unit that auto generates somehow auto sieges?

I pointed out like two years ago that you can use this same behavior with horrors. Send the horror, move the vamp, the free spawn takes the territory, never risking the vampire. (or something like that)

Last edited by chrispedersen; July 8th, 2010 at 05:56 PM..
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  #2948  
Old July 8th, 2010, 06:18 PM

thejeff thejeff is offline
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Default Re: Bug Thread: Discussion

Stealthy commander that auto generates non stealthy units.

The non stealthy units have no where to go except into the province. Since there are no enemy troops in the province, they take it.

The key here is, there's no way to take the province back. Breaking the siege works, but your army goes back into the castle afterwards and the new autospawn take the province again.
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  #2949  
Old July 9th, 2010, 05:26 AM

Sajuuk Sajuuk is offline
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Default Re: Bug Thread: Discussion

Oh,there is a way other than mind hunt, WHICH WILL BE AVAILABLE IN THE NEXT VERSION: Ask help on your ally, a third nation, let them siege and patrol your castle to get the pan or vampire count or whatever. Unfortunately, in the current version the unit that been patroled out will just became "defend" and there will be no battle unless the siege is over, just like barbarian attack during sieging. So you just need to change "defend" command into "hide" and all their effort will be in vain. Hopefully, this will be changed in the next version according to the progress page.

And seems the free spawn will only generate if the province is your dominion OR under your control.
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  #2950  
Old July 11th, 2010, 06:24 AM

ologm ologm is offline
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Default Re: Bug Thread: Discussion

The combad ai also really over prefers confusion and rage against lone non shock or fire immune sc that could easily be lightning bolted or incinerated to death it keeps spamming rage and confusion over and over again.
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