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May 4th, 2003, 03:49 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Babylon 5 Mod
playing the Raiders. Made a medium transport ship with a speed of 10.
I've never come across the RCE message before - I guess my biggest question is "how screwed am I"
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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May 4th, 2003, 03:54 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Babylon 5 Mod
good question: In single-player: not much (go to turn before and not do the action that caused the RCE and maybe it won't show again). However, since this is PBW....wondering if you are using "regular" Raiders or B5 nomad...the Nomad stuff is incomplete (as is Technomage).
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May 4th, 2003, 03:59 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Babylon 5 Mod
I inherited the race from Canuck. He had realized that the nomadic trait was incomplete, so designed them to be "normal". I'm pretty sure that my error message was independent of the racial traits.
So will my turn process?
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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May 4th, 2003, 04:02 AM
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Major General
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Re: Babylon 5 Mod
Don't know: This my 1st PBW and I am not sure of the mechanics.
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May 4th, 2003, 04:49 AM
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Corporal
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Join Date: Apr 2003
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Re: Babylon 5 Mod
Hey Pathfinder sounds like a real good setup. Since the Boards had apperently taken a nosedive recently I tried to use your advise and Imperator Fyron's modding tutorial to get those darn Repair ships set up.
As you suggested I copied the file of the medium and large repair tugs and renamed them so they can use the Cotton's and Majestic's bmps. I'm hoping I did this right all I changed was the first 2 lines (Name and short name) from medium and large repair tug to medium and large fleet tender. I also changed the bmp name so that these new entries use the Cotton and Majestic bmp and not the transports. Everything else I left the same though, Code and every other line.
I hope you don't find this too disappointing but as I was toying around with the Tenders I kinda got inspired and rearranged the EA shipset for myself, here's my new list:
Baseship: Victory
Dreadnought: Warlock
Battleship: Omega-X
BattleCruiser: Omega
Heavy Cruiser: Nova
Cruiser: Tempest
Light Cruiser: Hyperion
Heavy Destroyer: Saggitarius
Destroyer: Equador (that's your current Cruiser)
Frigate: Artemis
Corvette: Olympus
Escort: Tethys
Medium Repair Ship: Majestic
Large Reapir Ship: Cotton
Tiny Transport: Iron Side Crew Shuttle
Small Transport: Skylark (Your current Escort)
Medium Transport: Kneale (Your current Large Transport)
Large Transport: Asimov (The unused ship in set)
I kept the Carriers, stations, troops etc the same. But I got "inspired" so I made some of the new ships you see up there, lucky for me all of the other sizes (beside the new repair ships) were already in the vehiclesize.txt. I know there is some AI file I have to edit for the EA to use all of these as well but I don't know what file and what to change (since I play EA it isn't a necessity for the time being). So what do you think? Any comments, suggestions, flying cabbage?
I also incorporated the Brakiri ships I made, and replaced 2 of the Drazi green ships with a couple of Drazi ships you have in the generic race folder.
The next thing I will tackle though wilkl be those Minbari Transports, having the Centauri Carrier there is just disturbing. For the small transport I was thinking the non-combat Flyer, for medium maybe the Blue Star since they have the WS, and for the Large Transport I think the trasport from the movie In the Beginning. Any ideas?
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May 4th, 2003, 08:36 AM
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Corporal
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Join Date: Aug 2002
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Re: Babylon 5 Mod
re : new Gaim shipset
As I'm laying the Gaim in the PBW I just had have a look. Ohh, pretty.
re : RCEs in PBW
No idea on what effect it has during a players turn. I know in single player that a RCE during the AI processing kills the game. Tip : never let the combined ship speed from your engines (before the divisor from ship size, not counting bonus moves) pass 255. Simple Version of this rule - keep your engine count to at most 30 and you should be safe no matter what engines you fit. It's a limitation of the game engine.
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May 4th, 2003, 02:27 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Babylon 5 Mod
Geryon: in order for the game to use those repair tug images you have to re-set a line in yhe data/vehiclesize.txt. I'll post that file ASAP.
I named the repair tug .bmp:
small: repairtugsmall
medium: repairtugmedium
large: repairtuglarge
The .bmp should be named the same.
OR
here is the line I changed:
Name := Small Repair Tug
Short Name := Small Repair Tug
Description := A small craft based off of a standard Small Transport hull that has 2 on board Maint Bots capable of doing on the spot repairs. Extra crew quarters are required for the workers.
Code := SRT
Primary Bitmap Name := RepairTugSmall
Alternate Bitmap Name := TransportSmall
I changed the "primary bitmap name" line.
same line changed for medium and large tugs. as you see the shipsets that do not have a bitmap with the specific name will use the transoport ship as their .bmp.
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May 4th, 2003, 02:42 PM
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Corporal
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Join Date: Apr 2003
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Re: Babylon 5 Mod
Ok so it's pretty much as I thought, thanks. I'll be refitting it accordingly to match what you described. Hey what do you think of using the Tonka Construction Fury as the small repair tug?
Will the AI build ships such as the Heavy Destroyer, Corvette and the such? Because as of now my EA has a full house shipset.
I'll also give you a holler once I have those Minbari Transports done if you'd like them.
[ May 04, 2003, 13:46: Message edited by: Geryon ]
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May 4th, 2003, 03:12 PM
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Major General
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Join Date: Sep 2000
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Re: Babylon 5 Mod
Yes, the AI will build corvette, heavy destroyer, etc. now with "new" bitmap images a different pic will be displayed. The AI will build them in accordance with the instructions in the designcreation.txt file for each of the races that have them. those that do not will will a "generic" one from the racegeneric folder.
On the EA small transport: ok by me..
hehe, on the Minbari:
I had changed all (tiny, small, medium) but the large transport to placeholders made in DOGA. So fire away
[ May 04, 2003, 14:17: Message edited by: pathfinder ]
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May 5th, 2003, 01:06 AM
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Major General
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Join Date: Sep 2000
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Re: Babylon 5 Mod
Change to vehiclesize.txt. Allows a new bitmap (repairtugsmall/medium/large)for repair Tug.
1052089468.zip
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