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August 8th, 2010, 03:58 PM
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Corporal
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Join Date: Oct 2008
Posts: 162
Thanks: 13
Thanked 7 Times in 5 Posts
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Re: Bug Thread: Discussion
Happened right now: I am besieging an enemy castle, and get a report from that province, that a Gadite rebel sneaked into a temple and freed some blood slaves. So, he sneaked into an enemy temple inside a besieged castle, and somehow managed to free some of MY blood slaves. I do not know how did he manage to do that, clearly we have a very complicated plot at work here.
This was probably reported before me, but I just found this amusing.
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August 9th, 2010, 07:26 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Festin
Happened right now: I am besieging an enemy castle, and get a report from that province, that a Gadite rebel sneaked into a temple and freed some blood slaves. So, he sneaked into an enemy temple inside a besieged castle, and somehow managed to free some of MY blood slaves. I do not know how did he manage to do that, clearly we have a very complicated plot at work here.
This was probably reported before me, but I just found this amusing.
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Ownership of sieged provinces causes certain events to behave strangely. This is another instance of essentially the same issue.
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August 11th, 2010, 02:33 PM
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Corporal
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Join Date: Sep 2006
Posts: 148
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Bug Thread: Discussion
Is there a link to the bug where the battle replay differs significantly from the map/message report. IE, in the replay I lost the fight. On the map and on the message report, I won the battle. My suspicion is that the replay is bugged b/c I had killed all the troops and 6/15 commanders or so but his army kept fighting. Mine eventually fled on the replay but were still in possession of the castle on the map.
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August 13th, 2010, 11:10 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Bug Thread: Discussion
Known bug, oft reported. Search the bug list ..
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August 14th, 2010, 11:21 PM
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BANNED USER
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Join Date: Jul 2010
Posts: 130
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Bug Thread: Discussion
But like it's annoying man.
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August 15th, 2010, 01:38 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Bug Thread: Discussion
cast leprosy on a castle i was besieging and it diseased my troops instead of the defending army. Spell specifically says enemy army, and other spells like this will target the defending army when you're besieging.
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September 21st, 2010, 08:38 AM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Bug Thread: Discussion
In the last turn of Sharivar game, I teleported 2 commanders to some enemy province, one of them had Staff of Storms. However there was no Storm during fight. Here is the log part regarding this issue:
Code:
item Staff of Storms casting autospell Storm (cr0)
Autospell is Storm
castspell: cnr744 spl288 (Storm) vis0 x6 y24 spldmg1
vis 0 xvis -1
blastsqr: unr17146 x6 y24 aoe0 dmg1 eff81 spc1073741824 as10247 al9
affectvic vic17146 hv0
hitunit 17146 17146 dmg1 spec1073741824 ba2
Enchantment
*** Warning: out of ench
hitunit: out of ench
setupsquads end (check=241433822)
Also, some time ago I had another bug which I was too lazy to report here alone. Spells with Prec 100 can miss the target occasionally. In particular, I had Magic Duel miss.
Code:
...
(placing Zeldor's Golem)
auto placement player 8
deploycom Frateborn at 6 15
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(casting md)
com Dimaz cast spell (favspell Magic Duel) (mayusegems 1)
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(Golem targeted)
castspell: cnr504 spl271 (Magic Duel) vis3 x6 y15 spldmg999
vis 3 xvis 2
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(md lands 1 square above Golem)
blastsqr: unr8294 x6 y14 aoe1 dmg999 eff27 spc1082130560 as10225 al9
...
Both turns are available if needed by IW.
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September 21st, 2010, 03:33 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug Thread: Discussion
Send them and the debug log to IW. I can't make heads or tails out of that, except it looks like something ran out of enchantments. In any case, Johan is the only one who can do anything about it.
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September 22nd, 2010, 09:33 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Bug Thread: Discussion
We all know the trouble of your mages going off script, casting a berzerking spell on your mages, and costing you the battle. But has anybody ever had a squad of troops going off script?
A squad of Jotun woodsmen set to attack flyers did this to me in the Bootcamp game. At first they performed good, hacking the flyers into submission. But when they cleared out their nearby squares of troops they decided to walk back to the Mammoths and get trampled to death. Instead of just stepping one step forward, and crushing the last unconscious commander. Why O why did the idiots choose to walk all the way back, and not simply take one step forward and win me the battle...
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September 22nd, 2010, 10:27 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Bug Thread: Discussion
what was the scripted commands?
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