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Old March 31st, 2008, 06:51 AM

Sombre Sombre is offline
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Default Poison weapons

Recently I've noticed just how powerful weapons with a poison secondary effect are, particularly missile weapons. It seems that as long as they hit they deal their poison damage, regardless of whether they penetrate armour or even get parried by a shield. So you have a case where poison bows like those used by sauromatia are actually ideally suited to killing tower shielded heavy infantry and stuff with impenetrable protection. This really doesn't make much sense to me. I modded some blowpipes with poison for my lizardman nation and they were ripping through heavily armoured guys far too fast.

Would people here support a change so certain poison damage is only inflicted if the initial mundane damage punches past armour and parry? Obviously for stuff like poison slings it doesn't need to get past the armour - fair enough. But getting poisoned by a poison arrow bouncing off your shield or a blowdart pinging off your stone skin is pretty ridiculous.
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