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August 21st, 2008, 04:04 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Galaxy at war - Ulm vs Ulm - NEW,ACTUALLY PLAYABLE
If anything, Johnny Rico ought to be a Lieutenant, but if you want a higher rank: 'Space Martial'. Also, Ulm ought to get heros: "Hassan the Assassin" "Sergeant Zim" and "Corporal Ace" "Corporal Dizzy" and "Corporal Kitten". Maybe a "Space Martial Anson" after RAH?
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You've sailed off the edge of the map--here there be badgers!
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August 21st, 2008, 05:42 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Galaxy at war - Ulm vs Ulm - NEW,ACTUALLY PLAYABLE
uploading v0.41 now
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 23rd, 2008, 10:38 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.41 Ulm & R'lyeh + indies
pplz don't hold back, just DL this
also I see some have DL'ed (and I hope played) my files so I need feeeeed bacccckkkk
PS Jomon is getting along nicely, nick had some nice idea's for the nation and he's busy with some sprites for the commanders. Depending how fast he's going I'll see if I can use his sprites for those commanders to post the next version in a few days or if I'll just use some placeholders (the regular unit sprites.)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 26th, 2008, 04:39 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies
OK pplz new version is out.. 3 nations to play..
so play it and give feedback so we can start balancing it all and see which nations need a few extra things and what would be nice there...
Any idea's for our 4th nation?
OW and don't forget to reupload the solar map files since I deleted a few of ths fishies since they seem to be a bit of a hassle as indies if there are too much (except for R'lyeh who just mindblast them anyway)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Last edited by Aezeal; August 26th, 2008 at 04:42 PM..
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August 26th, 2008, 08:02 PM
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Sergeant
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Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
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Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies
this is a really fun mod to play with so keep up with the good work
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August 27th, 2008, 04:08 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies
I'll have to see what space R'lyeh is like, but Alpha Centauri-inspired Xenofungus/Mind Worm symbiosis nation and/or independent province could be rather interesting.
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August 27th, 2008, 04:28 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies
Hunt11 anything that you found that needs improving, changing etc?
Endo: seems pplz like mind controllers Honey-Badgers (I think) wants to make a mind controlling aboleth race. Anyway if you play a bit with R'lyeh (which basicly is very much like R'lyeh in the basic game but they don't have the absurd cheap chaff to make a screen for the Illithid) let me know if you think the nation you mention would still add to the game.. and if so.. don't hold back
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 27th, 2008, 02:39 PM
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Sergeant
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Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
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Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies
The only problem i had was when i was playing with Jomon and using the Dai-Oni the first one i used after the first battle changed back to the original Dai-Oni and was behaving like it as well (he got the automatic two wolves at the start of the battle) the next couple Dai-Oni did not seem to share the same problem. The only really two things that I would like to see added (except for new nation, but you are already working on that) would be more independent types over then space pirates, and a bigger map which would open the way to truly epic games as massive space empires wage war over entire galaxies.
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August 27th, 2008, 03:08 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies
Well with only 3 races so far the map is pretty much too big atm by most standards.. if we get more races I could make a lot more of this map or create another.
I copied the Dai-Oni and only changed his stats to reflect the suit he's wearing and gave him weapons for that (fire weapons since I think that is thematic) the wolves are just there... they should be untill I think of a nicer one battle spell. If Dai-oni change to their original sprite then I used a wrong #firstshape somewhere.
PS there are 2 indie types (but I'm sure you already saw that) when I find some nice sprites and idea's for indies I'll make them but since indies are only a small part of the early game new nations have priority (so you can get your epic games.)
a few questions:
-did you think the indies where much stronger than in the regular game?
(in the lastest version of the map I removed a lot of teh fish since I thought more than 2 of them would be way to strong for indie armies.)
- Which of the races did you think was strongest?
- which of the races seemed the least complete?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Last edited by Aezeal; August 27th, 2008 at 03:12 PM..
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August 27th, 2008, 03:29 PM
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Sergeant
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Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
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Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies
The indies are a lot stronger then you would usually find so it make initial expansion a lot slower then it should be. The strongest race has to be Ulm with their strong infantry and their very powerful spaceships. No nation really seems to lack anything but R'lyeh seems like you could add more units that they could recruit to represent alien species that had been enslaved and that now lives to serve their masters.
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