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October 23rd, 2008, 05:19 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
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Re: Faerun 466 - Now with Adventure Map!
Edi, I am having a lot of fun playing the adventure map.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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October 24th, 2008, 01:15 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: Faerun 466 - Now with Adventure Map!
Quote:
Originally Posted by Edratman
Edi, I am having a lot of fun playing the adventure map.
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The Specials are crazy! This map is a blast.
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October 24th, 2008, 06:49 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: Faerun 466 - Now with Adventure Map!
Edi, I love the adventure map, it's been long since I started a SP game (except for testing for MP or my mods) but I can't get enough from playing SP again with all EA nations on the adventure map.
The thing I'd like to know is, I start in the province east of Mithril hall and all around me are pretty strong specials. I've not covered much of the map since expansion is a bit slower than regular (not only the map but I'm playing Marveni and just getting it rolling). So bakc to what I wanted to know: is the adventure map reasonably balanced for MP too or are certain (better know, for me at least, portions of fearun (sword coast and the north-west of fearun) more populated with specials than the rest of the map.
If not I'd love a MP game on this map
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 25th, 2008, 07:28 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Faerun 466 - Now with Adventure Map!
Thanks for the feedback, guys!
Aezeal, province 453 (Surbrin Valley), which is east of Mithril Hall should not be startable on the Adventure map, because it doesn't have enough non-special neighbors. That's a map bug, just like 326 and 327 (Tilverton and Deepingdale) being neighbors.
It is true that the Sword Coast area has somewhat more special provinces than the rest of the map, though there are specials around the Moonsea, Thay, Aglarond and also in the south (Halruaa, Dambrath, etc) and in the Old Kingdoms (Mulhorand etc).
Even though the Sword Coast has somewhat more of the big specials, the map should be MP balanced for victory point play. That's because while the East has not as many high VP specials, it has comparatively more non-special VP provinces which are easier to take while the big ones require substantial resources.
I took a look at the file and it looks like I should add a couple more specials to the East, the Moonsea North and also the Vilhon Reach area. The problem with that is that I stopped collecting FR stuff at around the time D&D went to 3rd Edition (no money and too much stuff coming out at the same time). Shaar, Chult and the Bloodstone North / Endless Wastes area could also use something.
The thing is, I threw the adventure map together on a little bit shorter notice than was perhaps good, but the important thing was to get it out. It is easier to tweak later rather than just begin everything from scratch. It's also important to get feedback like this, because it helps highlight the areas that need more work.
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October 25th, 2008, 09:05 AM
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Lieutenant General
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Join Date: Sep 2007
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Re: Faerun 466 - Now with Adventure Map!
Hmm I must say I did start in Surbin valley, but 3 of my neighbours didn't appear to be very special (419,417, 452)
Though one of them might have had some wizards roaming around, not sure. (I tried to check but... your file isn't very open (why do you type everything just behind the next and not just make a nice new line per province?) to readers)
a small suggestion would be to make the poptype of the Evermoors trolls btw, seems to fit better with the books
Another, larger, suggestion: how about adding an underdark map (this map isn't wraparound so you could just put it beneath it) I've seen the map I think you used on the web and there was a similar underdark map, but lower res and probably not usable, but I'm sure there must be something to use for this. Just a suggestion for when you have some spare time
Seems there should be a (new) game on this map soon then , 2 bad I don't have time to start it myself.
(any reader with the same opinion: please set up a game and reserve a place for me, my personal suggestion would be EA since it fits the magical forgotten realms, Dnd style best, mod nations could also be an option.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 25th, 2008, 12:37 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Faerun 466 - Now with Adventure Map!
The criteria for startable provinces is supposed to be 5 or more, or at the very least 4 non-special neighbors so that early expansion is facilitated. It also spreads the start locations around a bit more.
Trolls for Evermoors would be thematic, but it would completely unbalance that map section because of all the other specials there too. So not happening. Might be I'll put lizards there or something else.
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October 25th, 2008, 12:48 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: Faerun 466 - Now with Adventure Map!
you could make the recruits trolls though but just have it defended by other stuff (or just add a few trolls to whatever, the lizards for example, you put there.)
Personally I'd rather face trolls with my SC pretender than a curse from a lizzie shaman.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 29th, 2008, 11:15 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
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Re: Faerun 466 - Now with Adventure Map!
As I had to go over the map file to set up Doedicurus on Llamaserver, I thought I might as well post up the .map file with fixes to the two issues mentioned.
Edit: I've noticed another issue. Corwell (194) has the population set at 12000, which will cripple a nation that starts there. Should they be on #nostart too?
Last edited by Gregstrom; October 29th, 2008 at 11:20 AM..
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October 29th, 2008, 12:23 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Faerun 466 - Now with Adventure Map!
Quote:
Originally Posted by Gregstrom
As I had to go over the map file to set up Doedicurus on Llamaserver, I thought I might as well post up the .map file with fixes to the two issues mentioned.
Edit: I've noticed another issue. Corwell (194) has the population set at 12000, which will cripple a nation that starts there. Should they be on #nostart too?
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Hmm, that opo assignment is probably just an artifact of earlier times and should not be there. I'm going to put out fixed map files of my own probably tomorrow.
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October 29th, 2008, 01:39 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Faerun 466 - Now with Adventure Map!
Raurin Desert (161) lists 4 special sites and are guarded by fearsome garrison. Shall it have #killfeatures?
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