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September 2nd, 2005, 10:00 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Invisible Swarm IV
Quote:
Jurri said:
Well, you know, at least you're knowing you're not knowing.
I would prefer a smaller game, myself. Like 7-10 players depending on the map. In fact, there's already ~20 names in the first post (hey, you missed arch!), so there would probably be enough interested players for two such medium sized games. I suggest seeing how many interested players there are Sunday night: if 14+, split the bunch in about half depending on map choices.
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I like the idea of two smaller games, myself.
I'd be interested in trying out Loemendor as a map.
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September 2nd, 2005, 11:40 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm IV
I like that idea 2. And Parganos and Loemendor would be fun maps to use. Would both games use the balance mods? Hope so. I bet we have enough to get 2 games going of 7-8 people each, easily.
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September 2nd, 2005, 02:25 PM
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Corporal
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Join Date: Jul 2005
Location: Finland
Posts: 160
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm IV
Hi!
I am extremely interested and motivated to join in if i am accepted!
I have been working on Marignon lately so i'd like to join in and give my Marignon a try. I promise that i might surprise you!
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September 2nd, 2005, 03:30 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
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Re: Invisible Swarm IV
It would be really suprizing if I was playing my turn...and the pizza guy comes knocking at my door with a supreme pizza. Then he says...."No charge mister, this one's from Whollaborg". I'd be like...DANG. Nice suprize!
More reallistically.....I'm sure we can work you in Whollaborg. And if the games are both full, you can have my spot. Welcome to the community.
-yc
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September 2nd, 2005, 07:18 PM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Invisible Swarm IV
You know, I always wondered about the name. That makes sense... Especially so if you can't see the clones.
New maps are always nice. Has anyone quality checked Loemendor for neighbors and terrain types? I seem to recall that quite a few maps have had necessary revisions made after publication.
I guess now that we have the map size and the estimated number of players down, we might start on settings. Any preferences? The conceptual balance mod seems popular, so probably use that... When did QM say he was going to release the next version? There were some good fixes planned to Gryphons and stuff, unless I'm mistaken, so it would be nice to get the new version, if possible.
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September 2nd, 2005, 07:31 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Invisible Swarm IV
Quote:
Jurri said:
When did QM say he was going to release the next version? There were some good fixes planned to Gryphons and stuff, unless I'm mistaken, so it would be nice to get the new version, if possible.
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I have the new version ready now, I was just holding off realeseing it until Edi finished his readmes.
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September 2nd, 2005, 07:38 PM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Invisible Swarm IV
Great! Do join test driving it; surely you'll want to get jeffr back for what he did to ya last time
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September 2nd, 2005, 08:03 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Invisible Swarm IV
Quote:
YellowCactus said:
It would be really suprizing if I was playing my turn...and the pizza guy comes knocking at my door with a supreme pizza. Then he says...."No charge mister, this one's from Whollaborg". I'd be like...DANG. Nice suprize!
More reallistically.....I'm sure we can work you in Whollaborg. And if the games are both full, you can have my spot. Welcome to the community.
-yc
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That's funny... I showed that one to friends.
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September 2nd, 2005, 09:39 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Invisible Swarm IV
Quote:
Jurri said:
Great! Do join test driving it; surely you'll want to get jeffr back for what he did to ya last time
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Heh, I don't blame him, I blame Saber Cherry.
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September 3rd, 2005, 12:31 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm IV
If nothing else, getting sages fixed so they don't heal would be a good thing about a new version of the mod.
__________________
Wormwood and wine, and the bitter taste of ashes.
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