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  #21  
Old January 17th, 2002, 06:12 PM
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Default Re: what do you think of the racial techs?

quote:
Originally posted by suicide_junkie:
Against AIs you get a pure military challenge, not insurmountable.
Against Humans, you've gotta sell your advantages:
"I'll give you 5,000 KT of ships, any design you like (incl. racial techs A, B & C), if you give me the non-racial techs required"
Sure, you may not have a good chance of winning, but that's not the point. Your gifted ships can influence the balance of power in the galaxy.



SJ you have first to do the research to get this advantages! And for several racial technologies this will take a long time, in which your empire is quite vulnerable. Don't forget that you used all your racial points too for this while other races may have used them for quicker research, lower maintenance, better space combat and so on.
In a low starting technology game with hostile races nearby this may be fatal.
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  #22  
Old January 17th, 2002, 07:25 PM
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Default Re: what do you think of the racial techs?

Against AIs that is not a concern.
Don't play against humans, play with humans . Unless you have a bad reputation, you have a lot to offer to the players next to you. (Who wants a crystalline-armor-invulnerable starbase with Alliegiance subverters and a talisman? Just be my friend.)
It dosen't take long to get racialtech worth selling, and you'll be getting normal tech from your trading partners... those who ally with you can essentially change racial traits at will by trading ships.
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  #23  
Old January 17th, 2002, 07:49 PM

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Default Re: what do you think of the racial techs?

I have to agree with SJ.
One of the current games I am playing on PBW. I went for three racial techs just to see if it would be possible to survive. There are about 20 players in the game.
I have an agreement with one player for basic tech for special ships. Two other players that have racial techs I have agreements with for researching.
The net effect so far has been Two RTs maxed out and a third 3/4s of the way there. My only research has been in one RT. Yet my race is one of the most advanced in the game even with basic techs.
All it took was some major Rping and Diplomacy.
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  #24  
Old January 17th, 2002, 07:52 PM
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Default Re: what do you think of the racial techs?

I like the racial traits/Tech as well, how about we all design a trait for an AI race, but where no Human would have access to it. Create the ultimate racial trait/Tech for AI player only??? Sort of a Super Villian Race. I know there are tough ones in the mods but how about making one where only the AI player can have the traits/Tech??

just some ideas mac

[ 17 January 2002: Message edited by: mac5732 ]

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  #25  
Old January 17th, 2002, 08:02 PM
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Default Re: what do you think of the racial techs?

mac, I really do like that idea and wish I knew something about modding so that I could contribute

TIA my inexperience with this game, I prefer not to play with any racial traits (I only pick 2 advanced traits which I am not telling cos Gryphin may read this) - I prefer the AI to have the racial traits cos (a) it makes them a little more weird (b) it may give them an advantage (especially the Allegiance subverter thingummywhatsit) and (c) as I play the humans, just makes me a little more neutral and them a little more 'alien'

the more racial traits we have the better as far as I can see

just some ideas
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  #26  
Old January 17th, 2002, 08:03 PM
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Default Re: what do you think of the racial techs?

quote:
Originally posted by mac5732:
I like the racial traits/Tech as well, how about we all design a trait for an AI race, but where no Human would have access to it. Create the ultimate racial trait/Tech for AI player only??? Sort of a Super Villian Race. I know there are tough ones in the mods but how about making one where only the AI player can have the traits/Tech??[ 17 January 2002: Message edited by: mac5732 ]

It wouldn't be hard to do, as long as the players agreed not to take it. There isn't anyway to prevent them other than the honor system.

I started to do it once, but then I noticed I was gettting my butt kicked quite nicely by using the TDM modpack and giving the AI high bonus. At that point I figured it wasn't really needed. But if you have conquered them, it would be very easy to add in as a mod.

Geoschmo

[ 17 January 2002: Message edited by: geoschmo ]

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  #27  
Old January 17th, 2002, 09:22 PM

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Default Re: what do you think of the racial techs?

IMO that's how races like Crysslonite and Xi'Chung, or even Xiati are supposed to be. Scary (through their tech) and ruthless.

Mebbe on basis of what's said in this post we should collectively lower racial tech cost 500 points, with the exception of organic-tech?
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  #28  
Old January 17th, 2002, 10:44 PM
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Default Re: what do you think of the racial techs?

quote:
Mebbe on basis of what's said in this post we should collectively lower racial tech cost 500 points, with the exception of organic-tech?
I went the other way with P&N: I reduced OA regen rate, so that the OA only gets a maximum of 20 HP/KT, rather than the current 35HP/KT.
In the same way, we should increase the cost of maintenance reduction.
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  #29  
Old January 18th, 2002, 12:51 AM

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Default Re: what do you think of the racial techs?

"(I only pick 2 advanced traits which I am not telling cos Gryphin may read this)"

You do realize that as soon as he meets you he can see ALL your advanced traits, right?

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  #30  
Old January 18th, 2002, 01:00 AM
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Default Re: what do you think of the racial techs?

quote:
Originally posted by Phoenix-D:
[QB]You do realize that as soon as he meets you he can see ALL your advanced traits, right?[QB]


er!!! yes, even I knew that right away, but it is that crucial first meeting on which I might surprise old Sir Bonzo

If I were you, I would keep on trying to visualise the 'circling the wagons' image, we are - it is keeping us going - the property consultant has come up with such a corking solution that I think one of my colleagues has gone off to be sick

brilliant
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