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  #1  
Old August 2nd, 2007, 12:50 PM
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Default Re: Tools and Tutorials

Is there an up-to-date version of the mod manual that contains all the new commands and the ones that do and don't work up to the current patch? I know the current mod masters could probably update the original in a heartbeat, but I wouldn't even know where to start.
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  #2  
Old August 3rd, 2007, 11:01 AM
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Default Re: Tools and Tutorials

No, I don't think there is. The modding aspect of the game is currently a bit of a mess with some commands not working, new commands having been added but things not necessarily updated and other such.

Getting a concentrated burst on getting that right might be a good thing. I've got the typo fixes to do, but after my trip to Italy, I may tackle that. It comes with the bug list territory and you might as well pay attention to documentation at the same time.
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  #3  
Old August 16th, 2007, 04:52 PM
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Default All Units map

Hmmm I thought this was already done and available but since I dont find one (and it would be out of date anyway) I will whip this one off.
http://www.dom3minions.com/docs/AllUnits.zip

Since its small I will also attach it for the people coming from countries like China who seem to have problems reaching my site. But the next patch will make that one bad. The one on my site I might get around to updating.
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File Type: zip 543769-AllUnits.zip (458.9 KB, 934 views)
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Old August 18th, 2007, 12:50 PM
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Default Re: All Units map

Gandalf - have I told you how to make a self-updating AllUnits map yet? You can have as many units as you want, you just have to have a mod enabled that adds a new monster with an ID number higher than the highest unit in there.
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Old August 18th, 2007, 02:08 PM
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Default Re: All Units map

Actually that seems hit-or-miss for me. I achieved it partially gaining a province with thousands of what seemed like filler units. But the previous province still caused a crash. So apparently, If i ensure that the last province extends from legal units up to the filler units then it wont crash. I just havent fiddled with it enough to do that.

Feel free to fix the AllUnits and we will make yours the official maintained one (I didnt want that anyway)
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  #6  
Old August 18th, 2007, 02:52 PM
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Default Re: All Units map

I have free time until 2400 on Tuesday, so I might do just that.
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  #7  
Old November 14th, 2007, 09:31 PM
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Default Turn backup script

Lollipop wrote a solution to automatically backup turns in Python.
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  #8  
Old September 1st, 2008, 10:36 AM
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Default Re: Tools and Tutorials

I have updated all the links in my posts in this thread so that the toold linked therein can be found on the new forum. I have also added the Blank mod thread to the Mod List links because it may get better exposure there and the information in the original thread is more valuable than the mod itself.
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  #9  
Old September 4th, 2008, 11:06 AM

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Default Monitor Lizard (server/turn status tool)

I went ahead and updated Marcin's server ping/status tool recently.

You can now see and ping multiple servers at once, minimize to the systray, have it notify you when it's your turn (by picking your nation) and set it to automatically ping servers. It's requires Windows and .Net 3.5.

Download Monitor Lizard

Thanks,
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  #10  
Old October 28th, 2008, 04:12 PM
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Default Re: Tools and Tutorials

Here is a small tool that serves to convert maps to No Independant maps. It was made by Agrajag, and lost afterward in a deep dungeon.

Guide :

Just launch it, type the number of provinces of the map, Type enter (or space), then type the ID number you want (99 is none), the notepad file is created, and you just have to copy the results into the map file. (hope I'm clear enougth, I'm drunk)
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File Type: zip IndieMaker.zip (121.4 KB, 344 views)
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