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  #21  
Old November 20th, 2006, 05:02 AM
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Default Re: Maybe there isn\'t a limit of three random even

Quote:
atul said:
Oh, don't worry, it's probably easier for us all not to make a small effort so that everyone on the board understands the message. I myself find that writing in Finnish is a lot easier than in English.

Regarding the original topic, itse olen kyllä huomannut että noita random eventtejä voi olla useampia putkeen kuin kolme. Viimeksi Ermorilla pelatessa tuli pariin kertaan ainakin neljä saman vuoron aikana.
Hmm. Se Turmoil -- eventtejä -arvaus saattoi osua oikeaan. Vähentääköhän Order sitten niiden määrän kahteen?

In other words, Atul has noticed at least four events when playing Ermor, probably the Ashen Empire variety.
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  #22  
Old November 20th, 2006, 07:38 AM

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Default Re: Maybe there isn\'t a limit of three random even

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Get with the times people. There is nothing wrong with r instead of are or u instead of you. This is the 21st century don't u know!

"Get with the times, look stupid, act inconsiderate and generally don't care about others."
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  #23  
Old November 20th, 2006, 01:30 PM

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Default Re: Maybe there isn\'t a limit of three random even

My impression is that events are generated per province rather than per empire in Dominions 3. Events happen to neutral provinces, so I don't see how or why the game would cut you off after 3.

If you had a large enough empire, it seems that 4 events per turn is inevitable.

-Frank
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  #24  
Old November 20th, 2006, 03:27 PM
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Default Re: Maybe there isn\'t a limit of three random even

If there isn't a hard limit on 3, then there is at least some mechanism to prevent the number of events from scaling with your empire size. It's quite common to have 1-2 events with, say, 5 provinces, but it's quite rare (almost always, when I do, either one looks like it's been caused by a spell, or like it appeared in an enemy/neutral province and I conquered it) to have more than 3 if you have, say, 30-40+ provinces.
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  #25  
Old November 20th, 2006, 03:52 PM

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Default Re: Maybe there isn\'t a limit of three random even

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FrankTrollman said:Events happen to neutral provinces, so I don't see how or why the game would cut you off after 3.
The "3 events per turn" meme is directly from Dom2, a bit like the "fire bless is 8 ap fire damage" meme (it's 6 ap nowadays). I'd like to see the event cap gone, as that'd make you really ask yourself whether you want to pick misfortune in a game you expect to have a large empire. :E

...and man, does it feel strange to read Finnish in the middle of all the English text. Ties knots to my brain... even if I started it.
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  #26  
Old November 20th, 2006, 03:54 PM
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Default Re: Maybe there isn\'t a limit of three random even

Maybe its just logarithmical growth?
Something like:
MaxEvents = ln(#provinces+1)/ln(10)+1
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  #27  
Old November 21st, 2006, 06:46 AM

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Default Re: Maybe there isn\'t a limit of three random even

I'm not sure removing the cap is a good idea. Reading through dozens of "witch's curses" every turn doesn't sound like fun to me.

Hmmm. I wonder if you could try using a turmoil-3 misfortune-3 dominion if you had enough forune-tellers/seers to remove the bad events in your own provinces and push it on to your neighbours? It would also make someone think twice about invading if they knew they were going to get hit by barbarian invasions in every province they took every turn.
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  #28  
Old November 21st, 2006, 09:04 AM
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Default Re: Maybe there isn\'t a limit of three random even

The bad events reduction looks very small (except perhaps for specialized pretenders). I had a vampire count in a province with luck 0 and 3 astrologers recently.
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  #29  
Old November 21st, 2006, 12:54 PM

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Default Re: Maybe there isn\'t a limit of three random even

Quote:
Twan said:
The bad events reduction looks very small (except perhaps for specialized pretenders). I had a vampire count in a province with luck 0 and 3 astrologers recently.
IIRC it was like 5% change of catching a bad event per guy, so evading half the events would require about ln(0,5) / ln(0,95) = 13,5134073 event-catchers. With only three you suffer 85,7% of all bad events. Viable for a nation like Sauromatia where almost every research-mage has a event-reduction ability.

Edit: the thing I like about Sauromatia is their resistance to both death and misfortune. Makes invading their lands a real pain...
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  #30  
Old November 24th, 2006, 08:49 PM

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Default Re: Maybe there isn\'t a limit of three random even

The chances vary based on the creature. For example (in Dom2, atleast) the Great Seer of the Deep pretender had an 85% chance. recruitables aren't nearly that high, though I'm not sure about the exact numbers.
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