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  #1  
Old April 1st, 2008, 02:37 PM

Drake49 Drake49 is offline
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Default Re: Global War (full, server up)

Things seem to be advancing.... I agree that 5 good vs. 8 evil is maybe to equal. Maybe adding another evil nation is better than removing a good nation.

Tuijdy's point that the evil nations would ignore each other, even with the secret enemies, till the end is a good point. A mechanism to force the game to a quick conclusion if good is defeated decisively is needed. One poster said that the top evil nation should win if good/neutral is defeated. I think this, with very little tweaking, pushes things forward.
Modified Evil Victory Conditions would be:
1.Good/Neutral is defeated.
2.And then either:
A.The evil nation is the first or second strongest evil nation by province count.
B.The evil nation has defeated it's secret enemy.

This will make evil nations compete for province count to, and also mean that once good/neutral is rendered very weak, the top two evil nations will have every incentive to finish things quickly. This makes 'patient waiting' by 4th highest province count evil nation a very... risky... proposition.

Finally, I offer to hold the secret enemy list seperate from Foodstamps administrative actions. I am a new player, and have very little 'relationships' with existing players. Also, I will have no involvement in the game besides holding the master list. I want this game to work, and will keep the list secret.

Also, if you want to add a neutral nation, maybe one of the weaker water nations would make diplomacy interesting. No LA Ryleh, of course. Not so sure.
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  #2  
Old April 1st, 2008, 02:44 PM
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Foodstamp Foodstamp is offline
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Default Re: Global War (full, server up)

Quote:
Finally, I offer to hold the secret enemy list seperate from Foodstamps administrative actions. I am a new player, and have very little 'relationships' with existing players. Also, I will have no involvement in the game besides holding the master list. I want this game to work, and will keep the list secret.
I don't understand. Are you saying you should have a second copy of the list, or that you don't trust me with the list?
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Old April 1st, 2008, 02:49 PM

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Default Re: Global War (full, server up)

Drake49:

Ekhem, you are brave to come here, with just few posts, and tell that you are more trustworthy than one of the senior community members. Also your words about victory conditions suggest that you completely do not understand the idea of that game nor have you really read that thread.
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Old April 1st, 2008, 04:34 PM

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Default Re: Global War (full, server up)

Quote:
Zeldor said:
Drake49:

Ekhem, you are brave to come here, with just few posts, and tell that you are more trustworthy than one of the senior community members. Also your words about victory conditions suggest that you completely do not understand the idea of that game nor have you really read that thread.

Fewer posts means absolutely nothing, perhaps he just spent less time insulting other community members and posting pointless stuff...His suggestions made sense, but hey drake dominions has a mature community, unlike many other games, trust foodstamp, he will be fair

P.S I have problem connecting, is the sever down?
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Old April 1st, 2008, 05:08 PM

Rathar Rathar is offline
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Default Re: Global War (full, server up)

Server down? I cannot seem to connect.
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  #6  
Old April 1st, 2008, 02:54 PM

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Default Re: Global War (full, server up)

Drake, Foodstamp agreed to be the moderator primarily so he could make the secret enemy list and keep it secret. (Also so he could spotcheck turns to make sure no Good nations are bloodhunting, for example).

There is no reason for a second person to hold the list, in fact that would be a security breach!

As far as other factors involving Evil's victory conditions, I would rather not complicate things any further. Let's keep them as they are for now. Maybe next game we will make more additions.

Edit: Peace, Zeldor. I think his suggestions are potentially good ones.. but only if Evil needs more restrictions. My thinking right now is that the Secret Enemy thing will be fun and restricting enough.

Also, I don't think he was being bold or arrogant, but that he didn't realize that Foodstamp's primary role as moderator was to hold the secret list.
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Old April 11th, 2008, 01:50 PM

Drake49 Drake49 is offline
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Default Re: Global War (full, server up)

I'd like to add, again, that I think the suggestion made by another player that the top two, by province count, evil players should win even if their secret enemy is still alive if Good and Neutral are defeated is a very good idea. It will insure a prompt end to the game, if good is nearly beaten.

I also think adding another evil player is a good idea to even things out. I'm sure you could find one fairly quickly.
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Old April 11th, 2008, 02:18 PM

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Default Re: Global War (full, server up)

Let's say the one evil top dog will win even if his secret enemy is not defeated. The main evil force can probably make his secret enemy a slave vassal anyway.

And also remember that you don't have to actually destroy your secret enemy, only ensure that his/her capital is captured (by anyone, not necessarily you) or that their god is dead at the time of the Ascension. Slightly easier conditions for Evil than complete destruction of the secret enemy.

Edit: One more thing, if the Neutral races are getting iron mines in their capitals, does that mean that their starting positions need to be fixed beforehand as well?

Do the Neutrals need iron mines? We are playing at +25% resources, after all. I'd rather the Neutral starting provinces be random. The Neutrals will get 1500 gold and 10 gems of every type to start.
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  #9  
Old April 11th, 2008, 04:11 PM
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Default Re: Global War (full, server up)

Noob question : how do you mod 1500 gold and 10 gems of each type for a nation ?
I can't find anything on that in the map and mod .pdf, or in the manual...

It would be fine if I could do some tests ^^
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  #10  
Old April 11th, 2008, 04:14 PM

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Default Re: Global War (full, server up)

Crap.. I have never done this before. I was assuming it was relatively easy (which was a mistake!). There aren't any mod commands for it?
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