.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #21  
Old August 15th, 2008, 04:27 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Returning script ignored. Bug?

As was noted before, if there was a gem overflow issue, that might have caused problems.
Reply With Quote
  #22  
Old August 15th, 2008, 04:53 AM
ano's Avatar

ano ano is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
ano is on a distinguished road
Default Re: Returning script ignored. Bug?

Edi
Quote:
As was noted before, if there was a gem overflow issue, that might have caused problems.
I didn't know that... What is meant by overflow, btw? How many extra games are counted as overflow?
vfb
Quote:
When you tried the exact same build, did you just give your unit 28 D gems? Or did he gather them in battle (killing more than 30 units)?
Gathered with sickle a turn ago, of course . I understood that such golem would be a tasty dish for an enemy and therefore scripted returning.
Reply With Quote
  #23  
Old August 15th, 2008, 11:12 AM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Returning script ignored. Bug?

Try it with an 8 hp mage. If the 8 hp mage returns every time with no pd, then my point is proven.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #24  
Old August 15th, 2008, 11:36 AM
ano's Avatar

ano ano is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
ano is on a distinguished road
Default Re: Returning script ignored. Bug?

Did you mean using 8hp mage instead of golem or instead of duel caster?
And where did you find that magic number 8? Not a secret?
Reply With Quote
  #25  
Old August 15th, 2008, 11:43 AM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Returning script ignored. Bug?

I am playing pythium in Fallacy. my mages have 8 hps. They have never failed to successfully cast returning this game for me, except once.

When i put in a large pd and the attacking force was small.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #26  
Old August 15th, 2008, 12:10 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Returning script ignored. Bug?

It's still possible it's just an override, but largely based on the debug log, I think it's some kind of gem bug.
Isn't there a "Can use gems" flag of some kind? That's the AI deciding it's not worth wasting gems.
A test might be to try a weak (8hp if you wish) mage with and without the 28 death gems.
Reply With Quote
  #27  
Old August 15th, 2008, 12:17 PM

Psycho Psycho is offline
Captain
 
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
Psycho is on a distinguished road
Default Re: Returning script ignored. Bug?

I've had the same problem, except that I had a seraph with a sickle and was attacked by shadow seers casting magic duel. This one is completely deterministic. I tried it in SP a dozen of times and the seraph never cast returning (always personal luck), when attacked by a group of 3-4 shadow seers. The same goes for golem, but not for a lowly guru mage, who did cast returning. I thought that it had something to do with the fact that shadow seers are stealthy, but maybe that's not true. I also tried it with gurus instead of shadow seers on the attacker side and both seraph and golem cast returning in this case, so I don't think it's related just to hit points. I tried it even with a scout empowered to 2S and again no returning from seraph or golem. I didn't look into the logs though.

My solution in MP was to always script phoenix pyre as the first spell for seraph, but my golems mostly became obsolete.

Anyway, I agree that this spell should never be overridden with another spell if it is scripted.
Reply With Quote
  #28  
Old August 15th, 2008, 12:38 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Returning script ignored. Bug?

Well look at it from the Ai's perspective.

Why in the world would a serpah run from anything? Of course the Ai is not attuned to look at spells that instant kill.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #29  
Old August 15th, 2008, 02:19 PM

Psycho Psycho is offline
Captain
 
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
Psycho is on a distinguished road
Default Re: Returning script ignored. Bug?

Well, it's a nice way to get back into that domed capitol.
Reply With Quote
  #30  
Old August 15th, 2008, 07:45 PM
ano's Avatar

ano ano is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
ano is on a distinguished road
Default Re: Returning script ignored. Bug?

Xietor
When you tell mage to retreat he always retreats be it Seraph or Theurg and there's no AI perspective in this case: he retreats because you told him to. And absolutely the same behavior is expected from Returning spell because it makes no sense if it is unpredictable. I still think it is very wrong that returning can be overridden by anything else at all.
You may ask a hundred of players if they expect returning be different from retreat in the sense of scripting and I'm absolutely sure that more than 70% will say they should be treated in the same way.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.