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  #21  
Old August 6th, 2008, 08:40 PM
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Default Re: Erk, Culture shock

Great advice but easier said than done in the heat of battle. I will try the test campaign, and see what happens, I agree in theory it should work. I'm also attempting withdrawal in my present MBT campaign, to see if it will work if it works than I'll jag in the test game. It is ceratinly an option that I've long forgotten to force the battle to end......and man I could use it now!! LOL
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  #22  
Old August 6th, 2008, 10:25 PM
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Default Re: Erk, Culture shock

Nah, you are doing fine. Keep on fighting, never surrender!!!
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  #23  
Old August 6th, 2008, 10:51 PM
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Default Re: Erk, Culture shock

Quote:
Nah, you are doing fine. Keep on fighting, never surrender!!!
Says the Commander presently running though my artillery postions!!
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  #24  
Old August 7th, 2008, 02:12 AM

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Default Re: Erk, Culture shock

Quote:
PanzerBob said:
Says the Commander presently running though my artillery postions!!
Whoops, I guess it is a bit late for orderly withdhrawal?
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  #25  
Old August 8th, 2008, 05:24 PM
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Default Follow up on WD/Retreat Option

Retreating off the map. Yes it works, and I'm alive again to fight another day!! MUUHAHAHAHAHa!!!

Thanks for the advise.
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  #26  
Old August 9th, 2008, 03:21 AM
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Default Re: Follow up on WD/Retreat Option

The Good news is balance is restored, the T-62's have been knocked down from a battalion to a platoon. Due mostly to the Huge range of TOW missiles on every hill around the penetration.

Still doesn't feel right with T-80's being the superior tank, and there being scads of them. Luckily the Rooski Flyboys have decided to help the Americans by dropping a couple of sticks of LGB's on the T-80's (which still did next to nothing).
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  #27  
Old August 11th, 2008, 11:45 PM
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Quote:
Originally Posted by Listy View Post
Luckily the Rooski Flyboys have decided to help the Americans by dropping a couple of sticks of LGB's on the T-80's (which still did next to nothing).
OUCH!!!!
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  #28  
Old August 12th, 2008, 01:23 AM
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Default

Hey its slightly more fun now his M1's are surrounded by Some T-80's and BMP units. His AH-64's got snipped by T-80's. His M551's are getting beaten up by ZSU-34-4's. Add in the amusement of an M1 crew bailing out when hit by a friendly shell splinter, right into the arms of a welcoming Mech Infantry squad.

All In all, I'm doing well enough to forgive some uselessness of the Rooski fly-boys.
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  #29  
Old August 15th, 2008, 12:47 AM
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Cool Re: Erk, Culture shock

Quote:
Originally Posted by Listy View Post
Hey its slightly more fun now his M1's are surrounded by Some T-80's and BMP units. His AH-64's got snipped by T-80's. His M551's are getting beaten up by ZSU-34-4's. Add in the amusement of an M1 crew bailing out when hit by a friendly shell splinter, right into the arms of a welcoming Mech Infantry squad.

All In all, I'm doing well enough to forgive some uselessness of the Rooski fly-boys.
Ah the the beauty of the game!!
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  #30  
Old August 21st, 2008, 07:59 AM
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Post Re: Surrender Withdraw

I agree this adds a new element to the game, in that if goes badly withdrawl & preservation becomes paramount but a few observations.
Seems to me battle ends once one side controls all victory hexes & the other has suffered high losses, may be based on diffrence between battle values I suppose. A "surrender" button that changes these to a lower level like 90% of all vic hexes & perhaps less losses will stop having to play several turns to reach last vic hex if used shotgun mode. At present end up withdrawing under fire but telling opponent vic hexes are now clear for him to speed up the end. Other option is a surrender option that ends the game but only becomes active once most of your force is destroyed or withdrawn. Tried & at present with 3 units left on map 2 Squads & a crew out of a force of about 130 game refused to end till all vic hexes taken, boring. Had 2 elements of OBA also
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