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August 19th, 2004, 05:51 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: SE5 Ordnance Supply?
Ever since original SE IV came out I have continually requested that Quantum Reactors be given a clear limit per turn because an infinite rate of generation is much more difficult to justify than an (effectively) infinite duration of production. Sure, you can create a source of energy that continues to operate for many years. Nuclear reactors today get refueled once a decade or so. What's impossible to justify is that one such device can refill any number of ships in the same fleet like it's a tap attached to an extra-dimensional swimming pool. So it would still be possible to 'run out' of energy with a QR if you used it faster than it could be replenished.
I'm glad to hear that resupply depots will have finite limits. Now let's fix the QR as well...
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August 19th, 2004, 05:52 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: SE5 Ordnance Supply?
Yeah, I pointed that out to him several times when he posted the sample from the Components file. I hope he's already fixed it by now.
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August 19th, 2004, 07:04 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: SE5 Ordnance Supply?
IMHO it would be nice if you actually had to produce supplies and ordinances which where then distributed through the resupply centers. This way you could actually sent an ally supplies which would free his planets to produce warships while someone without such a supply delivery from an ally would have to chose either to build more ships or keep them running.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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August 20th, 2004, 05:18 AM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
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Re: SE5 Ordnance Supply?
One way to add more realism, without adding more micromanagement, would be to add a new entry to the component file that would controlled how many times a weapon could fire in any single battle. This, combined with the current ordnance supply system and the existing ability to control a weapon’s reloading time, would mean we could reach a good level of realism without adding to much micromanagement. Baron M.’s suggestion, that weapon components store and use only their own ammunition, is a good idea as well.
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August 20th, 2004, 12:51 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: SE5 Ordnance Supply?
If MM is going to go thru the trouble of separating ordnance and supply, it would be nice to have another mining component type of item; one that you can setup like a remote miner to build ordnance remotely.
Rather than have to return to some planet-based facility, I'd like to be able to have my SolarPanel/QR-equipped fleet be able to produce their own ordnance when on long-range missions.
Of course, they'd have to be over some planet/asteroid with the resources required. They also could use the resource amounts of the planet / asteroid to determine the rate at which the ordinance is built.
Is that idea any good?
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