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February 23rd, 2005, 07:27 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: System Gravitational Shields
Quote:
PvK said:
Hmm, that is a great resource, though it isn't 100% accurate on all details in the current version, so it might still be worth testing any groovy ideas to make sure they really don't work in the current version.
(examples: Combat Modifier - System doesn't give an ECM bonus - only an offensive bonus. Combat To Hit Defense Minus
subtracts rather than adds.)
PvK
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Please report all such errors and they shall be fixed! Writing that was a daunting task, so I am sure there are some here and there.
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February 23rd, 2005, 07:39 PM
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Shrapnel Fanatic
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Re: System Gravitational Shields
Quote:
Combat To Hit Defense Minus subtracts rather than adds
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Depends on which way you look at it. I currently have:
This ability adds Value1 % to the chance of enemy direct-fire weapons hitting this vessel. The modifier adds, so 50% + 30% = 80%
It increases the chance that you will hit the target ship. From the other side, it decreases the ECM value of the ship it is on. Either way is correct. I was trying to remain consistent and cast things from the firing ship's point of view.
By the way, I have updated the Standard HTML version of the document.
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February 24th, 2005, 12:28 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: System Gravitational Shields
The "Point Defense" ability description is missing from the ability list.
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February 24th, 2005, 02:17 AM
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Shrapnel Fanatic
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Re: System Gravitational Shields
There is no "Point Defense" ability. It is "Point-Defense".
Quote:
Point-Defense
Value1 =
Value2 =
Valid in Components.txt, VehicleSize.txt
This ability does absolutely nothing. In the stock game, it serves as an AI Tag for the AI to be able to add Point - Defense Cannons to their ship designs as a Misc Ability, so as not to use up a Primary or Secondary weapon slot.
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February 24th, 2005, 04:20 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: System Gravitational Shields
Er, ok, but did you just edit it? I'm pretty sure yesterday it just had one or two words and then a comma followed by nothing on the desciption line.
PvK
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February 24th, 2005, 04:25 PM
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General
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Re: System Gravitational Shields
I think so PvK: there was no description (well, two works) for Point-Defense the last time I browsed the file, so yesterday evening GMT (and I looked at my cache version to verify it was indeed so).
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February 24th, 2005, 04:59 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: System Gravitational Shields
Thanks for saving me a sanity point, Alneyan.
PvK
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February 24th, 2005, 10:15 PM
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Shrapnel Fanatic
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Re: System Gravitational Shields
I corrected a few errors here and there in the file yesterday, yes.
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February 25th, 2005, 04:43 AM
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Sergeant
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Re: System Gravitational Shields
Does Devnull mod have modded component to destroy sphere- and ringworlds? I am playing few games using that mod but I haven't checked the thing...
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
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February 25th, 2005, 05:01 AM
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General
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Join Date: Sep 2003
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Re: System Gravitational Shields
They can destroy planets up to Stellar Moon, a special sort of Ringworld I believe (they can also destroy extra huge planets). They cannot destroy Ringworlds or Sphereworlds.
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