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View Poll Results: Would you object to CBM adding spells/summons?
No 40 67.80%
Yes 13 22.03%
I don't use CBM 6 10.17%
Voters: 59. You may not vote on this poll

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  #21  
Old September 5th, 2009, 12:12 PM

quantum_mechani quantum_mechani is offline
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Default Re: New spells/summons

Quote:
Originally Posted by Executor View Post
Dammit, voted yes meant no.
You mean no when you meant yes?

I think I created the world's most tricky poll.
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  #22  
Old September 5th, 2009, 12:19 PM

Executor Executor is offline
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Default Re: New spells/summons

Err... Now I don't know what the hell I voted or wanted to vote... damn you QM.
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  #23  
Old September 5th, 2009, 12:30 PM
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Meglobob Meglobob is offline
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Default Re: New spells/summons

I voted no, which was excellent because that's exactly what I mean't to vote!

I would love to see some alternative SC's to tarts, the only problem with tarts is there is NO OTHER ALTERNATIVE to them. Tarts need no nerfs, just alternatives!

I would suggest a fire based SC as the very first one, summonable by fire gems only and with perhaps a x3 damage bonus vs undead built in, cost 40'ish fire gems.
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  #24  
Old September 5th, 2009, 04:16 PM
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Default Re: New spells/summons

New spells, units and sites would be ok as long as they were implemented with the utmost care.

New units would need top notch dom3 style graphics and descriptions on top of fitting into the balance, the reason is that since CBM is used so much it needs to feel just as genuine as the vanilla game.

One alternative is to make more powerful versions of national spells for weak nations. MA Agartha could get ench 7/8/9 spells to mass produce their statues, Marverni could get a remote attack spell with boars led by a boar of the carnute etc...

I don´t think the game needs more cheap SC:s like the tartarians, rather more available counters so they become less useful. I like Meglobobs suggestion, but I´d rather see a cheap fire thug with the specific abilities (flying + innate holy scourge?) to counter tartarians but not to become the "new tartarian" if you get my point.
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  #25  
Old September 5th, 2009, 04:20 PM

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Default Re: New spells/summons

I pretty much agree with you Fantomen.
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  #26  
Old September 5th, 2009, 04:45 PM

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Default Re: New spells/summons

Also got tricked by the tricky poll. I don't have any problem with new summons being added.
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  #27  
Old September 6th, 2009, 12:20 AM
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Default Re: New spells/summons

Quote:
Originally Posted by Fantomen View Post
I don´t think the game needs more cheap SC:s like the tartarians, rather more available counters so they become less useful. I like Meglobobs suggestion, but I´d rather see a cheap fire thug with the specific abilities (flying + innate holy scourge?) to counter tartarians but not to become the "new tartarian" if you get my point.
This is a good idea!
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  #28  
Old September 6th, 2009, 10:31 PM

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Default Re: New spells/summons

I voted no, and I meant no. By which I of course mean yes. Just remember, yes means no and no means yes.
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  #29  
Old September 6th, 2009, 11:18 PM
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Default Re: New spells/summons

Don't use CBM, but I might try it some time. Wouldn't mind new spells or summons....
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