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January 30th, 2001, 09:08 PM
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Major
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Re: A newbie writes:
rdouglass, raynor: yeah, I have that problem too. The Ukra-Tal are really sneaky about that - I've found them on LOTS of moons. I first figured it out the same way rdouglass did; I looked at the galaxy map and realized there was a triangle in the system, even though all I saw were MY ships. Then I found those sneaky Ukra-tal on a couple of moons... unfortunately for them... hehehehe
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January 30th, 2001, 09:56 PM
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Major
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Re: A newbie writes:
quote: Originally posted by DirectorTsaarx:
And build an Urban Pac. Center in EVERY system (I'm pretty sure it's a system-wide effect, so you don't need one on every planet). If you use the Temporal technology trait, use the "Temporal Vacation Center" instead; if you use the Deeply Religious trait, I think you can use one of the shrines. They may not be better than the Urban Pac. Center, but since you'd be researching the racial technology anyway, it saves you from researching Psychology as well.
Nice explination, but you forgot the Med Labs (in Organic Tech). Those are cool in the sense that they increase happines AND cure plagues system wide based on their level. IE ML I cures Level 1 plagues, MD II cures Level 2 plagues, etc.
And Yes, I too found out about the triangles the hard way - had to backtrack my "expansion" to eliminate a fleet that had "popped out of nowhere" from a base hidden on a moon and glassed a few of my newer colonies.
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January 30th, 2001, 10:48 PM
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Major
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Re: A newbie writes:
Good catch, rdouglass. I never use organic, so I forget about their facilities. Although now that you mention it, I remember reading someplace that they don't have as much of an effect on happiness as an Urban Pac Center (probably to make up for the fact that they prevent plagues).
My condolences on the fleet that came from nowhere. I hate those moon colonies...
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January 30th, 2001, 11:07 PM
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Major
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Re: A newbie writes:
I did a little more research:
Religious tech: Fate shrine I/II/III. Lowers bad event chance (-10%/-20%/-30%), lowers bad intel chance (-10%/-20%/-30%), increases happiness (+1/+2/+3).
Organic: Medical Lab I/II/III. Improves reproduction (+1%/+1%/+1%), prevents plagues (1/2/3), increases happiness (+1/+1/+1). Note that the reproduction and happiness benefits don't increase with the level of Medical Lab.
Standard tech: Urban Pacification Center I/II/III. Increases happiness (+1/+2/+3).
Temporal: Temporal Vacation Service I/II/III: Increases happiness (+2/+4/+6). Note the high happiness bonuses. No wonder I like using Temporal tech in my games...
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January 30th, 2001, 11:21 PM
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Private
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Re: A newbie writes:
Are the increases from an Organic Med lab and the UPC cumulative?
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January 30th, 2001, 11:37 PM
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Re: A newbie writes:
lwmweb: not certain. I don't even know if they're supposed to be cumulative. All the descriptions say "Only one facility per system is effective" but I don't know if that means only one "Temporal Vacation Service" facility will work per system or if it means only one facility that affects happiness (of any origin) will work per system. I'm fairly confident that a facility only affects the empire that built the facility; otherwise, the various combat-enhancing facilities would be useless...
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January 31st, 2001, 12:32 AM
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Lieutenant General
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Re: A newbie writes:
quote: Originally posted by DirectorTsaarx:
lwmweb: not certain. I don't even know if they're supposed to be cumulative. All the descriptions say "Only one facility per system is effective" but I don't know if that means only one "Temporal Vacation Service" facility will work per system or if it means only one facility that affects happiness (of any origin) will work per system. I'm fairly confident that a facility only affects the empire that built the facility; otherwise, the various combat-enhancing facilities would be useless...
It means only one system-wide ability per system is allowed. That means that UPC and Medical Facility are not cumulative.
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January 31st, 2001, 01:52 AM
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Re: A newbie writes:
DirectorTsaarx
What's a "navel"? Anything to do with a navy? :-)
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January 31st, 2001, 05:35 AM
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Sergeant
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Re: A newbie writes:
For system modifying facilities, the game will use the bonus from the facility with the best modifier. If you have gestation vats II and build a med lab, you'll get the warning message, but that's only in relation to the growth increase. It'll count the growth increase from the vats, since that would be 2% in this case, and you'll get the 1% happiness bonus from the lab.
Actually, happiness bonuses from facilities aren't the same as a percentage increase like when creating your race, but you get the idea...
-Drake
[This message has been edited by Drake (edited 31 January 2001).]
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January 31st, 2001, 05:40 AM
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Lieutenant General
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Re: A newbie writes:
quote: Originally posted by Jon Brave:
DirectorTsaarx
What's a "navel"? Anything to do with a navy? :-)
i thought it was the thing you had to unscrew to get your butt to come off
maybe it has do do with a navey
[This message has been edited by Puke (edited 31 January 2001).]
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