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  #21  
Old October 25th, 2003, 03:03 PM
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Default Re: Map Making Options and Single Player

Quote:
Originally posted by Gandalf Parker:
-- Get a life? No thanks, just had one. Im retired now and get to play games all day.
Good one.
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  #22  
Old October 25th, 2003, 03:11 PM

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Default Re: Map Making Options and Single Player

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Originally posted by Pocus:
Thanks for the answers, they were instructive.

About mountains in doms I, I have seen many provinces which were very poor resources wise. Perhaps the random value added was too small.
If you say that they are boosted in doms II fine.

if you ever implement a #income and #resource like #population, that would be an interesting feature btw.
It is not a random die added. The resource calculated for a province is the maxumimum value on a die roll, so if the terrain pop etc give a value of 50 the province can have between 1 and 50 resources.
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  #23  
Old October 26th, 2003, 08:44 PM

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Default Re: Map Making Options and Single Player

I see. Very randomised so, thats must explain why many mountains were pretty low on resources.

I have noticed a thing too, the sites which give resources dont give their full amount, even at 0 unrest (dont know if it is taken into account). How can it be?

just checked again a pbem game : I have a mine of superior iron (+25 res), 0 unrest, but still my province only produce 15. Is it because without castle the resources from sites are halved too?
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  #24  
Old October 26th, 2003, 09:12 PM

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Default Re: Map Making Options and Single Player

2 questions about the map editor:

will it be included in the demo?

will a .map parser be included in it, or is it still plain text edit? If yes, will this parser let us modify/add/suppress any kind of entries, or will it be restricted to very specific purposes, like generating a list of #neighbour (eg) without typing them in the text file?

[ October 26, 2003, 19:13: Message edited by: Pocus ]
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  #25  
Old October 26th, 2003, 11:53 PM
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Default Re: Map Making Options and Single Player

Regarding resource sites: they are probably halved.

No ingame mapedit in the demo. Mapediting allows you to click on neighboring provinces instead of writing the #ne...etc (Is that what parsing is? - not familiar with the term, please enlighten me ).
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  #26  
Old October 27th, 2003, 08:38 AM

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Default Re: Map Making Options and Single Player

parsing a .map file : browsing the file and understanding his content/data structure.

so if I understand well, there is no utility which can show the data structure of a .map file in a more friendly manner (with controls, boxes, drop down list, etc.).

as I'm developing the utility which can modify some of the attributes of a scenario file (randomly giving additional starting provinces, etc.), I will perhaps add some features which enable the end user to change or get statistics on some other parameters of your file format (changing the title, naming provinces, knowing how many prov are scripted etc.). I would not like to reinvent the wheel, but if you have not made this utility, I can see what can be done.
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  #27  
Old October 27th, 2003, 08:59 AM
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Default Re: Map Making Options and Single Player

I believe it would be a good idea to make a screenshot of the mapedit. Hmm, there are probably some other screens that should be shot as well.
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  #28  
Old October 28th, 2003, 02:21 AM
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Default Re: Map Making Options and Single Player

Quote:
Originally posted by Pocus:
as I'm developing the utility which can modify some of the attributes of a scenario file (randomly giving additional starting provinces, etc.), I will perhaps add some features which enable the end user to change or get statistics on some other parameters of your file format (changing the title, naming provinces, knowing how many prov are scripted etc.). I would not like to reinvent the wheel, but if you have not made this utility, I can see what can be done.
I can see how a utility like this could be useful even though there is a map editor. With the map editor you can edit the terrain and name of individual provinces and most importantly their neighbors.

However the map editor is restricted to terrain editing and you cannot use it for scenario creation, like adding mosters or special starting positions.

I hope this clarifies what the map editor can and cannot do somewhat.
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  #29  
Old October 28th, 2003, 02:56 AM

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Default Re: Map Making Options and Single Player

Quote:
Originally posted by Johan K:
I hope this clarifies what the map editor can and cannot do somewhat.
aye aye Sir
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