.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #21  
Old February 6th, 2005, 03:01 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Frost immune Devils?

It could also be the hoof attack. Damage 10 ain't bad against devils and it reduces defence to boot (haha).
Reply With Quote
  #22  
Old February 6th, 2005, 03:13 PM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: Frost immune Devils?

Wow, lots of useful stuff here! More on the background: We're on Karan, the game is quasi-over with me owning pretty much, but I refused to end the game without ever battling Abysia, since I never played a high-magic endgame before, so I insisted to get a beating! (There is Carrion Woods still there as well having quite some armies and most Artifacts as I can tell, but Cainehill seems to forget about this game despite occasional reminders... well, if the devils continue to remain unbeaten and Carrion Woods reawakes, I fear that I could still loose the game though... ) So I want to learn endgame-fighting. Inviting the devils for battle is not a concern, neither is wishing or clamming on my side, since that yields no insights for me...

At least for me, Research was finished a couple of turns ago. We are around 80+. There are healthy Tartarians on both sides (though I cannot heal them - maybe I should try some global spells other than a mere GaleGate...). EarthMagic is not a problem for both sides, too. My first mistake, I guess, was to split up my forces: ~40 StormDemons with AirQueens, ~40 Frost Fiends with 2 IceDevils, ~40 Vine Ogres with Tarrasque. Each pack backed up by 4-8 path-booster equipped seraphs, staff of storms, some seraphs and seraphines, few archers for chaff, etc. The IceDevils brought along an IronDragon, the Tarrasque an awakened Tartarian Sprit (Ember,Blood Thorn, Horrorhelm,Ded Dragon Scale,Rings of Warrior and Regen) and an afflicted spirit.

The enemy fields Devils, Heliophagus, ArchDevils, AbysianMages and a few storm demons. Boosters: Rush of Strength, Heat from Hell, Legions of Steel.

Some numbers:
IceFiends: 8 commanders, 55troops versus 6/340: 3 devils killed.
Storm: 6/50 vs. 10/475: 16 devils killed.
Tarrasque: 16/145 vs. 9/400: 105 devils killed.

So far, so nice. I was not impressed with the IronDragon, but it charged alone into the enemy ranks and died after dealing damage twice. I think it might not be well suited against size3 Devils because of its trampling attack despite having low AP.

Only the pack with the tarrasque did some damage, but that was probably due to three castings of NiefelFlames: A shot left most of the devils inside around 20hp (so 15hp damage), some few as low as 6hp, but never killing. However, I think it might be more cost effective to cast falling frost instead (considering fatigue and gems):

NiefelFlames: Range 35+, Area 25+, Fatigue 2/200, Dmg: 10(a.n.)
FallingFrost: Range 40+, Area 5+, Fatigue 20-, Dmg: 17+

Another thing I should have worried about is the heat: The last battlefield was around heat1-2, while the others where at cold1. I guess NiefelFlames are probably effected by the heat scale, so I shall retry (there are enough devils left ) with casting WolvenWinter before! And I will give Grip of Winter a try.

MurderingWinter was a disappointment though: I tried that a few turns ago, but the report showed only 10 hurt units, none killed for an army of more than 400! I did cast WolvenWinter twice that round to ensure that one of the castings was before, and indeed in the reports, one casting was beofre the MurderingWinter.

Wrathful Skies is nice, but I am deperately wondering what that Cold-Sensitivity of the Devils is good for...

----------
I meant DragonHelmets: 0 Enc, but 50% Fire Protection to complement the 50% from the burning pearl, sorry! But I guess I should not worry about that anymore: I will try Army of Gold instead, so 50% from the buring pearl might be enough if the boni stack. But Army of Gold does not protect from fires from the sky, so my seraphs should still wear more protective gear...
Reply With Quote
  #23  
Old February 6th, 2005, 03:19 PM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: Frost immune Devils?

Oh, to make AirQueens frost immune, I started out with giving them Rime Hauberks, which comes with a breath of winter effect built in, but maybe the 12 protection is a bit low. Better something else instead?

(BloodThorn+CharcoalShield or Hellsword, RimeHauberk,BurningPearl, Pendant of Luck)
Reply With Quote
  #24  
Old February 6th, 2005, 03:36 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Frost immune Devils?

Chazar,

I may not know much about the game but I do know about killing devils

So I should have told you about murdering winter. It just will not get the job done in a cost effective way since you need quite a few castings to kill devils. I have gone so far as to cast Wolven Winter 3 times followed by 2 murdering winter without effect. I figure 3 castings of muredering winter should get the job done but that is a *lot* of gems.

Re: Air Queens.

I honestly do not think that they are "all that" against devils. In test after test I have found that prot is the big killer against devils and air queens just don't get high prot due to their low base defence. Ice Devils OTOH have 15 base prot and can get up to 30 quite easily.

Something like
Shiled of Charcoal Shield, blood thorn, Some prot-15 armor, Flame Helmet, and a pendant of luck on something with a high base prot ( eg: any devil commander, an earth troll king, maybe a wraith lord, the wraith lord does not have that much but the etherial does help ) with smack them around like no tomorrow.

The heat aura is a real killer, be sure to be fire resistant.

An AQ wearing the Amon Hotep will obliterate devils. But you can only have one of those.

A golem wearing artifact armor ( monolith, Asefik's ) can survive a long time against devils but he's only useful as a tank for wrathful since he's a clutz. You could also put armor like that on an AQ with a flame helmet that should give you sufficient prot to tank and crush.

As I said above ghost riders are shocking effective against devils. Heck they are effective against everything except specially made armies or really, really good SC's.
Reply With Quote
  #25  
Old February 6th, 2005, 03:55 PM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default Re: Frost immune Devils?

Under the domes (where GR wouldn't work) I prefer undead (like the one that comes from Army of Dead, but it doesn't really matter where it comes from) in the conditions of polar night. Bring enough undead and cast darkness+grip of winter+rain (probably it should be snow ) That makes one longdead roughly equal to one devil (less HP, but better att/def, and longdead are not getting tired), and it's not difficult to bring a mass of undead.
Reply With Quote
  #26  
Old February 6th, 2005, 04:07 PM

atul atul is offline
Captain
 
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
atul is on a distinguished road
Default Re: Frost immune Devils?

Quote:
Chazar said:
MurderingWinter was a disappointment though: I tried that a few turns ago, but the report showed only 10 hurt units, none killed for an army of more than 400! I did cast WolvenWinter twice that round to ensure that one of the castings was before, and indeed in the reports, one casting was beofre the MurderingWinter.
Just a side note, but I believe all the Wolven Winters, while cast on normal time, affect the target province on the 'event' phase. Anyone who wants can experiment: cast a WW on province where you teleport an army. The battle in magic battle phase will be resolved in a normal temperature, if you win you get announcement about a cold winter in the province and scale shifts to cold after that.

So, casting WW in tandem with Murdering one won't work - for it to do any good the WW should be cast one turn early. At least from what I've seen.
Reply With Quote
  #27  
Old February 7th, 2005, 04:16 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Frost immune Devils?

Quote:
Huzurdaddi said:
As I said above ghost riders are shocking effective against devils. Heck they are effective against everything except specially made armies or really, really good SC's.
Yes for 5 death gems this spell is seriously overpowering. For the group I play with we've banned this spell... especially after discovering the computer opponents don't use it since most games have at least 3 computer players. In the game we discovered the computer opponents don't use it was Ermor which maxed out his research and owned at least 40 provinces including his capital of 10 death gems per turn... and after 30 plus turns never casted the spell once. Also another side note... Ermor didn't research any blood magic as his research bar flat-lined sooner then it should my guess is others also don't research blood magic.
__________________
There can be only one.
Reply With Quote
  #28  
Old February 8th, 2005, 05:23 PM

jeffr jeffr is offline
Sergeant
 
Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
jeffr is on a distinguished road
Default Re: Frost immune Devils?

Most mention Staff of Storms as necessary to ground Devils. What do you do if you play a nation that doesn't have access to Air or Water magic (i.e. no clam hoarding)?

So, no Staff of Storms and no Air queens.
Reply With Quote
  #29  
Old February 8th, 2005, 05:42 PM

Oversway Oversway is offline
First Lieutenant
 
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
Oversway is on a distinguished road
Default Re: Frost immune Devils?


Hopefully by the time they have massed devils, you'll have some sort of air access.. randoms on national mages/summons, or independants, or harbringers, fairy queens, etc.
Reply With Quote
  #30  
Old February 8th, 2005, 06:14 PM

jeffr jeffr is offline
Sergeant
 
Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
jeffr is on a distinguished road
Default Re: Frost immune Devils?

Thanks. In case I don't find independents or get a random air pick, fairy queens would do the trick.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.