|
|
|
|
|
January 27th, 2001, 01:42 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: On Fighters
I think that fighters are a balanced asset to a good game of SE IV. I only wish that I could get the AI players to use them more effectively.
------------------
"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
UCP/TCO Ship Yards
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
January 27th, 2001, 03:07 AM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: On Fighters
quote: Originally posted by Instar:
I believe that fighters and ships are well balanced.
Hey, I heard that Wild Weasel comment. Don't get me started about napalm and bombs and stuff.
now THATS what fighters need. heck with the rocket pods, how about some one-shot planetary napalm?
and as for your Wild-Weasels, how about a weapon that targets weapon-plats only? they have the SP and SY seeking torps, how about one that seeks WPs? I will have to see if that can be modded in. that way it would hit the defense bases but not the population.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
January 27th, 2001, 03:22 AM
|
Corporal
|
|
Join Date: Nov 2000
Location: Ottawa,Ontario
Posts: 99
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: On Fighters
Personally I use fighters for my warp defense, as the limit of units in space doesn't work...I forgot to change it to 2000, so it defaults to 100? (200?) and yet I have approx 1600 units in space, with close to another 1000 in storage.
I use small fighers, with 2 lv2 uranium cannons on them...these Last for a majority of the game, doesn't matter if the AI has PD or not when he comes through a warp point, because it usually doesn't Last longer then a turn, and my fighers don't move
|
January 27th, 2001, 04:11 AM
|
Second Lieutenant
|
|
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: On Fighters
quote: Originally posted by Puke:
now THATS what fighters need. heck with the rocket pods, how about some one-shot planetary napalm?
and as for your Wild-Weasels, how about a weapon that targets weapon-plats only? they have the SP and SY seeking torps, how about one that seeks WPs? I will have to see if that can be modded in. that way it would hit the defense bases but not the population.
They already have napalm for fighters. It's called "small cluster bomb".
I don't know about WP seeking weapons. Regular seekers for fighters to use on ships or other fighters might be neat. How about a wave of missiles that the enemy doesn't have enough point defense to stop? Muahahha.
------------------
--
"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
|
January 27th, 2001, 04:47 AM
|
Sergeant
|
|
Join Date: Oct 2000
Location: Winnetka, CA, USA
Posts: 357
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: On Fighters
quote: Originally posted by SirDarwin:
Personally I use fighters for my warp defense, as the limit of units in space doesn't work...I forgot to change it to 2000, so it defaults to 100? (200?) and yet I have approx 1600 units in space, with close to another 1000 in storage.
The limit may be working because grouped units count as 1 so if you only have 200 or less Groups at one time that is under the limit. I do know however that the limit does not work for bases. I don't know if that is intended or not because the limits don't mention bases. I haven't tried it lately but I know that the limit was working in earlier Versions but it may be not working now.
|
January 27th, 2001, 04:50 AM
|
Corporal
|
|
Join Date: Nov 2000
Location: Ottawa,Ontario
Posts: 99
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: On Fighters
quote: Originally posted by Tomgs:
The limit may be working because grouped units count as 1 so if you only have 200 or less Groups at one time that is under the limit. I do know however that the limit does not work for bases. I don't know if that is intended or not because the limits don't mention bases. I haven't tried it lately but I know that the limit was working in earlier Versions but it may be not working now.
Ahh, that would make sense then As I have only about 16 Groups of fighers...ranging from about 30-144 each.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|