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  #21  
Old January 3rd, 2003, 11:30 PM
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Default Re: Next Upgrade/patch

ANY WORD YET????
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  #22  
Old January 4th, 2003, 12:15 PM
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Default Re: Next Upgrade/patch

Don't expect anything before the end of the month.
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  #23  
Old January 4th, 2003, 04:55 PM

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Default Re: Next Upgrade/patch

Mephisto

thx so much for the info man!

you have no idea how eagerly we await the patch...

maybe one other thing you might want to add, i know a lot of us in big pbw games could use...

SAVE TURN - currently, you must finish an entire turn, hit end turn, and then you're left with your turn file... i know many people spend more than 1 sitting doing their turns, and this has led to many extra hours of cpu power on ;p

help us save energy

if not this patch, can you indicate if you've thought about this?

thx in advance
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  #24  
Old January 4th, 2003, 05:09 PM

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Default Re: Next Upgrade/patch

since we're on the topic of patches ;p

has a decision to balance religous talismans been made yet?

how about making them +99% to hit or something?
they really are overpowered, unfair, and unbalancing compared to other racial techs

i think there is a general agreement here about this issue, i'm sure you've noticed?
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  #25  
Old January 4th, 2003, 06:08 PM
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Default Re: Next Upgrade/patch

Quote:
Originally posted by Cirvol:
how about making them +99% to hit or something
At the risk of being a total mensch, would you really notice the 1%.
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  #26  
Old January 4th, 2003, 06:59 PM

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Default Re: Next Upgrade/patch

i would rather that the talisman stay the way it is.

Leave that up to the mods for changing.

We do not want our modding abilities to be removed...
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  #27  
Old January 4th, 2003, 08:16 PM
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Default Re: Next Upgrade/patch

Quote:
Originally posted by tesco samoa:
i would rather that the talisman stay the way it is.

Leave that up to the mods for changing.

We do not want our modding abilities to be removed...
Yes I agree. Keep it the way it is and mod it differently. You could mod it to cost more. Or to take up more hull space. Or both. Having it cost more and take up more space would in effect balance it. Especially if it were to go from being 50kt to like 125kt or something like that.
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  #28  
Old January 5th, 2003, 01:19 AM
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Default Re: Next Upgrade/patch

Thanks guys will try to hold breath till out
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  #29  
Old January 5th, 2003, 04:35 AM

Phoenix-D Phoenix-D is offline
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Default Re: Next Upgrade/patch

"At the risk of being a total mensch, would you really notice the 1%."

Yes. Because now ECM could do something against the talisman, and so could distance/stealth/defensiveness/etc.

Phoenix-D
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  #30  
Old January 5th, 2003, 09:16 AM
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Default Re: Next Upgrade/patch

Quote:
Originally posted by Phoenix-D:
"At the risk of being a total mensch, would you really notice the 1%."

Yes. Because now ECM could do something against the talisman, and so could distance/stealth/defensiveness/etc.

Phoenix-D
That would simply reduce the religious talisman to a little bit more potent combat sensor and an ability in the game would be removed!
I sorry to say this again but I am completely against removing any abilities from the game.
I have the impression that more and more people forget that the most important feature of SE IV is that you can modify it yourself. Therefore I agree with the proposal of Ragnorak.

[ January 05, 2003, 07:18: Message edited by: Q ]
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