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  #1  
Old August 19th, 2009, 07:28 AM
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Burnsaber Burnsaber is offline
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Default Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6

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Originally Posted by Trumanator View Post
Not sure where to go with this, but its a bit difficult to use the Dukes as PD raiding thugs when its so difficult to bless them. Thematically I suppose they can't have holy magic, but if they can only be maximized in battle that kind of hurts. The main issue is that its difficult to minimize their enc problem when they can neither bless themselves nor wear boots of the messenger.

At the start of development, Dukes blessed themselves at the start of battle, but I changed it for thematic/gameplay reasons. Dukes are important men, leaders of armies and lords of huge fiefs. The thought of them going to battlefield solo is sort of proposterous. Also they were a bit too good with auto-bless at 200 gold (I really don't want to make them more expensive, it will only make them look worse when compared against Maidens). 200 gold might be a tad too cheap for a unit that can raid pd with minimal equipment (vine shield + frost brand is usually enough).

But you are right about that it might be annoying, forcing you to accompany them with maidens or indy priests. I'll have to ponder on this, I might make them auto-bless again (with a slight gold cost increase), just to reduce the micro.

Also, for any encumberance problems, see Girdle of Might. It's double good for Grail Heroes, since it also boosts their strenght, making the "Heroic Lance" even more heroic (one-shotting elephants is fun!).
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  #2  
Old August 24th, 2009, 01:45 PM
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Default Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6

OK, I'm going to update bretonnia next, it might take a while since I want to make the "King" hero for this update and I have big plans for his graphic, it will take time to make right.

But anyways, if anyone has a beef with the nation, now would be good time to speak up so that I can fix it for the next update. Below is the list of things I'm already determined to change.

Quote:
- "outrider" not capitalized in name of Yeoman Outrider.
- morale boost for Grail Knights to 30
- remove autosummons from noble knight commanders
- KotR to hp 12 to bring "in line" with MA Mar/man knights
- add lenght to "Heroic" weapons
- make compactible with the chaos mod
- better stats for footed knights
- Trumanators nation description
- Pegasus knights to recruit everywhere, with slight increse inresource cos

Last edited by Burnsaber; August 24th, 2009 at 02:13 PM..
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  #3  
Old August 24th, 2009, 02:25 PM

Ruefiesty Ruefiesty is offline
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Default Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6

I'm looking forward to the update!
I can't wait for the King
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  #4  
Old August 27th, 2009, 06:43 PM
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Default Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6

Update is on the works, here is the King Graphic as a teaser, I'm also curious about what you people think about the color scheme. I went with purple, because that is the colour of royalty.



For his gameplay stats, we'll, let's just say that he will the most wanted non-magic hero in all of dom3-verse.
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Old August 28th, 2009, 05:12 AM

rdonj rdonj is offline
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Default Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6

Definitely curious to see what he'll be like! One question though, shouldn't his banner and shield be purple as well?
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  #6  
Old August 28th, 2009, 06:31 AM

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Default Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6

I think currently the rider is a bit too eclipsed by the griffon/shield.
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  #7  
Old August 28th, 2009, 11:51 AM
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Default Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6

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Originally Posted by rdonj View Post
Definitely curious to see what he'll be like! One question though, shouldn't his banner and shield be purple as well?
Doesn't work, because then the purple and gold shield would "drown" into the purple and gold barding.

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I think currently the rider is a bit too eclipsed by the griffon/shield.
Hmm. Looking at it from an new angle, I can see your point. I lowered his shield down and made it a bit less shiny. Changed pic below with a new hero, The Black Knight.

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Old August 28th, 2009, 08:41 PM

Ruefiesty Ruefiesty is offline
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Default Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6

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Originally Posted by Burnsaber View Post
Hmm. Looking at it from an new angle, I can see your point. I lowered his shield down and made it a bit less shiny. Changed pic below with a new hero, The Black Knight.

I am liking the Black Knight he's looking good. I think the thigh is a bit big but the angle your pushing it at is kinda a hard one to adjust. On a second thought with the King the shield I would think would be down just one more pixel but its much better with it dropped as you've done. Very impressed.
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Old August 29th, 2009, 12:04 AM

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Default Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6

Do you think that you could drop the foot knights' enc a bit perhaps? Or at least give them some two handed weapons, since as rdonj has posted already, there is essentially no reason to recruit them instead of Yeoman or mounted knights.
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  #10  
Old August 29th, 2009, 07:44 AM
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Default Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6

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Originally Posted by Trumanator View Post
Do you think that you could drop the foot knights' enc a bit perhaps? Or at least give them some two handed weapons, since as rdonj has posted already, there is essentially no reason to recruit them instead of Yeoman or mounted knights.
Yeah, I'm going to give them -1 Enc and +1 Str in the next update. If they still suck after that, I'll probably give them 2-handed weapons or reduce their encumberance further by a custom "Wooden Kite Shield" shield with only 1 encumberance, but lower stats all around)
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