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August 2nd, 2007, 12:50 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Thanked 1 Time in 1 Post
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Re: Tools and Tutorials
Is there an up-to-date version of the mod manual that contains all the new commands and the ones that do and don't work up to the current patch? I know the current mod masters could probably update the original in a heartbeat, but I wouldn't even know where to start.
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August 3rd, 2007, 11:01 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Tools and Tutorials
No, I don't think there is. The modding aspect of the game is currently a bit of a mess with some commands not working, new commands having been added but things not necessarily updated and other such.
Getting a concentrated burst on getting that right might be a good thing. I've got the typo fixes to do, but after my trip to Italy, I may tackle that. It comes with the bug list territory and you might as well pay attention to documentation at the same time.
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August 16th, 2007, 04:52 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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All Units map
Hmmm I thought this was already done and available but since I dont find one (and it would be out of date anyway) I will whip this one off.
http://www.dom3minions.com/docs/AllUnits.zip
Since its small I will also attach it for the people coming from countries like China who seem to have problems reaching my site. But the next patch will make that one bad. The one on my site I might get around to updating.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 18th, 2007, 12:50 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: All Units map
Gandalf - have I told you how to make a self-updating AllUnits map yet? You can have as many units as you want, you just have to have a mod enabled that adds a new monster with an ID number higher than the highest unit in there.
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August 18th, 2007, 02:08 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: All Units map
Actually that seems hit-or-miss for me. I achieved it partially gaining a province with thousands of what seemed like filler units. But the previous province still caused a crash. So apparently, If i ensure that the last province extends from legal units up to the filler units then it wont crash. I just havent fiddled with it enough to do that.
Feel free to fix the AllUnits and we will make yours the official maintained one (I didnt want that anyway)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 18th, 2007, 02:52 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
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Re: All Units map
I have free time until 2400 on Tuesday, so I might do just that.
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November 14th, 2007, 09:31 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Turn backup script
Lollipop wrote a solution to automatically backup turns in Python.
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September 1st, 2008, 10:36 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Tools and Tutorials
I have updated all the links in my posts in this thread so that the toold linked therein can be found on the new forum. I have also added the Blank mod thread to the Mod List links because it may get better exposure there and the information in the original thread is more valuable than the mod itself.
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The Following User Says Thank You to Edi For This Useful Post:
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September 4th, 2008, 11:06 AM
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Private
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Join Date: Jun 2008
Posts: 7
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Monitor Lizard (server/turn status tool)
I went ahead and updated Marcin's server ping/status tool recently.
You can now see and ping multiple servers at once, minimize to the systray, have it notify you when it's your turn (by picking your nation) and set it to automatically ping servers. It's requires Windows and .Net 3.5.
Download Monitor Lizard
Thanks,
Matt
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October 28th, 2008, 04:12 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
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Re: Tools and Tutorials
Here is a small tool that serves to convert maps to No Independant maps. It was made by Agrajag, and lost afterward in a deep dungeon.
Guide :
Just launch it, type the number of provinces of the map, Type enter (or space), then type the ID number you want (99 is none), the notepad file is created, and you just have to copy the results into the map file. (hope I'm clear enougth, I'm drunk)
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Senior member of the GLIN !
Last edited by Humakty; October 28th, 2008 at 04:17 PM..
Reason: forgot the attachment...
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The Following 2 Users Say Thank You to Humakty For This Useful Post:
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