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  #1  
Old April 1st, 2005, 05:32 PM

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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

Take a look at the ground combat screenshot. It looks to me like we can manually place where we want our facilities and weapon platforms to be placed for optimal defensive positioning.
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Old April 1st, 2005, 05:01 PM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

*blink* "Sports" is a tech area? Hmm, I wonder what kind of futuristic sports we'll be inventing when we research it.

Colonization techs apparently have multiple levels now. I wonder what the later levels give. Lower cost? Smaller? More cargo space?

Hmm, "Cultural Achievements". I wonder how similar to Civ3 that is.
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  #3  
Old April 1st, 2005, 05:35 PM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

Ah yes, that reminds me: Will there be facilities with defensive systems for use during ground combat, and will we be able to but ground combat weaponry on weapon platforms?

Regarding all types of combat, will firing arcs be part of design considerations?
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Old April 1st, 2005, 05:06 PM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

Yay, ship size is conveyed visually properly! Look at how much BIGGER that space station is than the ships around it!

Edit: Just got to last screenshot. Judging by that screenshot, we can all stop worrying about too simplistic ground combat! It's ground combat in a hex grid!
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Old April 1st, 2005, 05:09 PM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

I have a new goal in life... learn how to make my ship sets work in SE V and make them look as good as the ones in the game. OMG! The ships are scaled to the bases...... GROUND COMBAT!!!!!! 3D buildings and unites..... Oooohhhhhhhhhhhhh... Shower time.
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Old April 1st, 2005, 05:57 PM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

IMO there should be a penalty for concentrating too much on a single tech field. This would make simultaneously researching several tech areas with various percentages of research allocated a sensible approach. Make sure click-and-drag works reasonably well, taking points away from other areas (from highest spending fields first) as necessary to meet the current slider's cost, and add locks that can be enabled on each slider to prevent points being taken from it, and I think we'd have a pretty good system. Just make sure there's an undo feature so a single misclick won't require readjusting all the sliders you're interested in because they all got dropped to 0 when you dragged one to 100.
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Old April 1st, 2005, 05:58 PM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

Ever heard of the law of diminising returns? As you research more and more, you get less and less.
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Old April 1st, 2005, 05:16 PM

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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

Yeah, the patch message is awesome.

Anyone else notice from the screenshots that facilities are now going to have a workforce? and maintenance! Realism!

And looking at the combat screenshot, it looks like combat won't be so detailed that we can't have tons of ships, but detailed enough to make me drool in anticipation!
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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  #9  
Old April 1st, 2005, 06:01 PM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

Exactly. Which is why I think putting 100% on one tech should result in losing something like 25%, maybe more, of your research.
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  #10  
Old April 1st, 2005, 06:11 PM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

Why? It just reduces my options.
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