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  #21  
Old July 21st, 2003, 10:04 AM
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Default Re: Proportions Question

Tbon- it goes
minor city>city>major city>metropolis>megalopolis (I think)

The settlement chain has only two items in it, I can't remember their names right now.

PvK: I have three homeworlds now (all medium planets, I think) and I should have the Norak one as well inside of 20 turns. Then it's a short hop over to the Xi-chung home-system to take theirs.

My invasions are carried out by a "supermadbastard" class worldship, which can deliver 12000 points of damage at range 12 every other combat turn. Strip the shields, waste the wep platforms, then creep in to drop the troops.

I've not got a huge resource surplus at the moment, but I could get myself probably a hundred thousand extra per turn simply by mothballing my stellar manip fleet & worldship.
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  #22  
Old July 22nd, 2003, 03:13 AM
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Default Re: Proportions Question

Settlement upgrades to Community, which doesn't upgrade. The Settlement and Community were added because people wanted a cultural facility which was smaller than a small city, for fun's sake. They can't upgrade to larger cultural facilities, because the program hard-codes upgrade costs so that it would make larger facs like Megalopolis too cheap.

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  #23  
Old July 22nd, 2003, 08:18 PM
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Default Re: Proportions Question

Thanks guys.

Now I can make a more informative decision.

What do you have to research to get a minor city?

[ July 22, 2003, 19:25: Message edited by: tbontob ]
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  #24  
Old July 23rd, 2003, 01:58 AM
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Default Re: Proportions Question

Just Colonial Development level 1 - 500 research points.

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  #25  
Old July 24th, 2003, 08:41 PM
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Default Re: Proportions Question

Hmmmm

I have Colonial Developement Level 5 and I still don't have it.

Ooops, found it. Had "Only Latest" selected.

[ July 24, 2003, 20:32: Message edited by: tbontob ]
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  #26  
Old July 25th, 2003, 01:41 AM
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Default Re: Proportions Question

Ya you also need GUI at level 1+

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  #27  
Old July 28th, 2003, 10:10 AM
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Default Re: Proportions Question

OK, I've built my ringworld, and I'm currently constructing a spaceyard there to accelerate the CC construction. Build time for the CC is shown at around 3000 turns right now.

Building the ringworld was surprisingly easy- I'm thinking I might do a few more.
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  #28  
Old July 28th, 2003, 11:27 AM

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Default Re: Proportions Question

Quote:
Originally posted by dogscoff:
OK, I've built my ringworld, and I'm currently constructing a spaceyard there to accelerate the CC construction. Build time for the CC is shown at around 3000 turns right now.
*Pats dogscoff on the back.*

The build rate should speed up significantly once you get decent levels of pop on it.

Hmm, feel the urge to start a SP proportions game just to build a sphereworld and fill it with CCs... must resist... feel life slipping away...
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  #29  
Old July 28th, 2003, 11:08 PM
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Default Re: Proportions Question

Seems pretty quick - those and atmosphere conVersion and replicants would probably be good to slow down in Proportions, for added joy of proper slowness.

Of course, what you get is an empty ringworld - the first cultural center is still going to take decades. It'd probably be more efficient in terms of production to nearly fill it with small facilities first.

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  #30  
Old July 28th, 2003, 11:23 PM
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Default Re: Proportions Question

Replicants are more or less OK. But atmospheric converters may need some changrs. Nature shrine and Resource improvemt building - sorry, forget the correct name - need some balancing as well. Proportions games are longer so the effect on resource extruction must be slower too.
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