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  #21  
Old February 15th, 2005, 10:42 AM
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Default Re: Star Trek : Quadrants of Conflict 2

Well spoken Randallw, thanks.

But as in QoC1, all is still open for discussion. So maybe we will end up with some races have bigger planets than other.

BTW. came up with an new idea for the game. In At´s story all the races fled their homeworlds and settled some places else. So it could be possible that some races founded two new colonies.

So I want to know if the people already asigned to the game, have problems with it when we will have 2 races of the following factions.......

Federation
Romulan
Klingon
Cardassian
Ferengi

But is only an idea, I still hope on an Vulcan and Andorian player. And even the Gorn and the Nausicaan are doing perfect in QoC1.
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  #22  
Old February 15th, 2005, 11:07 AM
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Default Re: Star Trek : Quadrants of Conflict 2

That would be fine but, if, as in the first game, the minor races have fewer racial points than the major ones they are going to be at an extreme disadvantage.
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  #23  
Old February 15th, 2005, 11:47 AM
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Default Re: Star Trek : Quadrants of Conflict 2

The reason I did that in the first game was to create an universe balanced as Star Trek as possible.

But now all is shot to pieces by the Cleansing so mostly all players have the same starting setup.
But because of the fact that(for example) the Federation was much larger it would be more likely that 2 small colonies survived instead of one.

BTW. I was not saying that those two races MUST become real close friends.

But it is still not more than an idea........
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  #24  
Old February 15th, 2005, 12:15 PM
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Default Re: Star Trek : Quadrants of Conflict 2

I like the idea of majors and minors being equally strength. This will finally open the possibilty for the kazon to take over the galaxy without being at an disatvantage when trying to. Was this grammatically right btw ?
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  #25  
Old February 15th, 2005, 01:30 PM

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Default Re: Star Trek : Quadrants of Conflict 2

Hello Intimidator
Tomecki wants to command Breen if it's still avaliable, if not save one other race for him...
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  #26  
Old February 15th, 2005, 01:36 PM

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Default Re: Star Trek : Quadrants of Conflict 2

Quote:
Intimidator said:
...But because of the fact that(for example) the Federation was much larger it would be more likely that 2 small colonies survived instead of one.

BTW. I was not saying that those two races MUST become real close friends.

But it is still not more than an idea........
Very good idea... :-) you have my vote fore that.
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  #27  
Old February 15th, 2005, 02:02 PM
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Default Re: Star Trek : Quadrants of Conflict 2

If I understand you right, my friend, you want two different Fed's, for example? If so, there could be two or a third fraction of the Orion's. A different clan would sound reasonable. Just my two Euro's.
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  #28  
Old February 15th, 2005, 03:59 PM

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Default Re: Star Trek : Quadrants of Conflict 2

Hey I just want to clarify. Are we using stock races or are we able to modify them?
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  #29  
Old February 15th, 2005, 04:41 PM

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Default Re: Star Trek : Quadrants of Conflict 2

i'll take the andorians
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  #30  
Old February 15th, 2005, 09:38 PM
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Default Re: Star Trek : Quadrants of Conflict 2

If any one wants, I will be happy to send them the finished Federation sets for the game. They will be included in the next patch, but updating PBW might take some time so why not enjoy them sooner?

That is if any one wants them.
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