Thanks Arryn.
Q : I have some Magic Arrows coming at one of my mages who's researching in a Fortress.
Does that mean there must be a spy/assassin/scout in the province - and thus time to start patrolling or hiring some (poor) province defense ? - Or is my province not necessarily infiltrated ?
Just some info :
I'm playing Machaka-default on the Aran map.
Indy's : 7
Order +3 / Heat +3 / Misfortune -1 / Magic +3
Dominion 8
Wizard's Tower.
My god is Lisa ............. the old Crone
25pts for starters - probably the cheapest isn't she ?
Gave her 2Fire - 2Air - 2Earth
She's not fast (1/6) but then the Machaka hoplite can move only 1 province at a time as well, so nothing gives.
Makes it more important to keep her in the right strategic locations all the time as she can't jump around the world like some can.
I got a great starting locating.
The Coastal Forest in the North-Western part of the map. No marine nations , so nobody in my back (for now) and surrounded by yummie yummie farmland (mucho dineros, Machaka like
)
I just finished turn 20 and have 6 provinces under my control, three Fortresses and generate 449 gold per turn. Resources are not a problem.
I've researched Alteration and Evocation both up to lvl 3 and will have finished lvl 1 of Construction next turn.
That's about ((20+40+80 *2) +20 = 300) pts of research in 20 turns , or an average of about 15 per turn. Average I guess, but I have want I want at this point. Fireball, Magma Bolts, Ironskin.
I just came across the spell Quickness .....
...... darn ... I should have given Lisa 1W too. Oh well, I know now
I'm going to settle down for a turn and then turn my attention more southwards (towards the peninsula) where Marignon seems to be stuck in its starting province.
I noticed they went up to 2 provinces just recently but then back to 1 and none of the other factions seemed to go up a province that turn.
How do you explain that ?
Anyway , Marignon has a tough time because its bordering provinces include one with Heavy Cavs and others with lots of units (90-100ish)
So, I'm going to try to beat Marignon while they're still down (my bad
) and because the peninsula is relatively easy to defend afterwards. If I can add that regio to my Dominion I (think) I can just "out-economy" the others.
Q : is Flames from Afar really worth the 10 Fire Gems because I really have my doubts about that one - since I only generate 1F gem per turn)
My other neighbour - located in that midwest mountain region - is Pythium. They have three provinces at the time, but their armies do not have a threatening size for me at this point , nor do they generate enough income to get me worried.
I have spies all over their territory , so I notice every move they make.
I just have a tough time cranking my Dominion up in their neighbourhood.
My Bane Blade Prophet is preaching constantly in a nearby Dom1 neutral province but can't get anything higher than that.
Pythium seems to use high Dom, is that the standard for them ?
Anyway, having a great time with a wonderfull and REALLY strategic game (ordered it Online yesterday , btw) and really anxious to try out all those other interesting strategies/units/Gods I've laid eye on so far.
btw, is there a turn limit in the demo ?
[ July 23, 2004, 10:45: Message edited by: Borg ]