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  #21  
Old March 8th, 2007, 02:02 PM
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Default Re: Offensive Rituals vs Summoning?

Quote:
SlipperyJim said:
Quote:
QXel said:
But I ask myself for some preferences here, as ragging hearts, etc.
Yes, they cause lot of unrest, but you can easily counter that with a good patrolling tactic : fast and/ or flying troops, rings of warning, watcher, and so.
Tactic I have developped with my blood slaves-hungry EA Abyssians ;o)
Yes, but ... there's still a cost to your target. Patrolling kills people while it lowers unrest. That's a permanent hit to the income & resources for that province.

Also, there's the opportunity cost of patrolling. How many people patrol their capital provinces just for the heck of it? That patrolling army cost either gold (if regular troops) or gems & mage-turns (if summoned troops) to create. Either way, that's gold and/or magical resources that your opponent isn't using to smite you.

Screwing with your opponent is always worth doing in Dominions.
Patrolling your capitol and other important places against spies and spells do not need to cost very much, sometimes nothing at all. The reasons are holy troops (low upkeep and sometime low cost as well), effective patrollers (patrol ability, fliers and high AP + high prec units) and of course the "free" spawns. The best patrollers are of course a combination of all these.

I really believe it is worth to patrol your borders, high income provinces and army building sites. The payoff may not come immediately, but in the long run your are at an advantage as your opponents won't have any details on your plans and thus cannot disrupt them very much. And if the enemy don't have any patrolling units himself you really have the upper hand.

Any nasty surprise attacks with stealth armies that the enemy might try to pull off can also be countered with dedicated or dynamic patrolling units. Because province defense on its own won't stand much chance on finding an all stealth 20 army. The main reason to this is that they don't have any minuses on stealth strength in regards to numbers. An example would be the EA Pangaea's Satyr Sneaks.

If you fear that your patrolling units don't really stand a chance against the enemy they might find, just set them to retreat, and they will live to patrol another day. If you have horse archers (very common) they can fire and flee which can cripple a good stealth army some (as they probably have no armour or shields as they are stealthy instead).
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  #22  
Old May 2nd, 2007, 11:11 AM

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Default Re: Offensive Rituals vs Summoning?

is there a list of all the anonymous rituals handy?

Hurricane
Fires from Afar
Rain of toads
Leprosy?
Wolven winter
Locust swarms
Raging Hearts
Seeking Arrow
Baleful Star
Blight
Black Death
Phantasmal attack - no flag
Tidal Wave
Volcanic eruption


Unsure:
Flames from the sky?
Murdering winter
Send Horror? no flag
Send lesser horror? no flag
crumble?
Fate of Oedipus?
Ghost riders? no flag correct?
Horror Seed?
Beckoning?
Vengeance of the dead?
Wind ride?
Melancholia?
Infernal Disease
Earth Attack
Carrion Reanimation
Send Tupilak
Angelic Host
Vengeance of the Dead
Mind Hunt
Wish? - via "provinces"?

Identifiable
Imprint souls
Call of the wild
call of winds
Arouse hunger
Horde from hell
Army of the dead
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  #23  
Old May 2nd, 2007, 11:30 AM
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Default Re: Offensive Rituals vs Summoning?

Call of Winds and Imprint Souls will tell the target who is attacking, since the army created by the spell belongs to the attacker, unlike e.g. Ghost Riders who belong to the nation of Special Monsters.
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  #24  
Old May 2nd, 2007, 11:44 AM
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Default Re: Offensive Rituals vs Summoning?

There is a lot of information here regarding which spells are anonymous and which are not:

http://www.freewebs.com/dominions2/dom3spells.html
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #25  
Old May 2nd, 2007, 12:07 PM

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Default Re: Offensive Rituals vs Summoning?

Thanks, edited as far as possible still some unknowns. New spells to dom3?

I expect horde from hell and army of the dead are identifiable as you keep the province if successful, but would like clarification
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  #26  
Old May 2nd, 2007, 12:33 PM
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Default Re: Offensive Rituals vs Summoning?

Horde from Hell and Army of the Dead are also identifiable. Any spell that allows you to keep the remote summoned army is automatically identifiable.
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  #27  
Old May 2nd, 2007, 09:04 PM
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Default Re: Offensive Rituals vs Summoning?

jutetrea, this list is a great idea! There are a few rituals missing I think, can you please add these to the list:

Infernal Disease
Earth Attack
Carrion Reanimation
Send Tupilak
Angelic Host
Vengeance of the Dead
Mind Hunt
Wish
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #28  
Old May 2nd, 2007, 09:15 PM

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Default Re: Offensive Rituals vs Summoning?

Haha.

Man, who the hell cast that Send Tupilak at me? I can't quite figure it out.
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  #29  
Old May 2nd, 2007, 09:41 PM

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Default Re: Offensive Rituals vs Summoning?

LA Atlantis is the only nation that has that spell.
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  #30  
Old May 2nd, 2007, 10:48 PM
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Default Re: Offensive Rituals vs Summoning?

Quote:
Micah said:
Haha.

Man, who the hell cast that Send Tupilak at me? I can't quite figure it out.
Yeah, but I figured it might be nice to get them all on the list. And it would be good to know if the flag appears in any case. Someone might come up with an all-water mod, with multiple instances of identical water nations.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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