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February 3rd, 2007, 05:36 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
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Re: 1st Cav Div. campaign problem...
Sometime this weekend I will build a new installer for this and post it to this thread. The OOB that was issued with this campaign adds units that were included in the previous release of WinSPMBT so you will not be missing anything by using the V3 OOB's but you WILL have problems with PBEM ( one example )if you install this campaign from the link I provided earlier UNLESS you restore the default OOB's after installing it ( or, simply copy Obat012.obf from the Default OOB's folder into the OOB's folder if you prefer )
Don
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February 3rd, 2007, 06:00 PM
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Sergeant
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Join Date: Jun 2005
Location: MTY NL MX
Posts: 336
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Re: 1st Cav Div. campaign problem...
No problem Don, it´s not a big deal since the simple procedure of restoring the default OOBs solves the issue.
Regards
Robert
__________________
Oveja Negra
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February 3rd, 2007, 06:21 PM
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Second Lieutenant
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Join Date: Jun 2005
Posts: 570
Thanks: 2
Thanked 30 Times in 28 Posts
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Re: 1st Cav Div. campaign problem...
Thanks make this clear Don. Now I got my units to the shore ... Only 2 MG's were not able to load into Howercrafts (all those were "full") but rest of troops were able to transport there. No big thing anyway. Now I'm in 3rd battle so let's see how it goes ...
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February 3rd, 2007, 06:56 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: 1st Cav Div. campaign problem...
A revised installer for this campaign has been posted <<<CLICK HERE>>> . If you run this new installer you DO NOT have to restore your default OOB's after installation.
Don
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February 4th, 2007, 02:27 AM
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Corporal
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Join Date: Nov 2000
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Re: 1st Cav Div. campaign problem...
Don, thanks for the fix to the LZ X-ray problem!
I still have the problem I mentioned earlier, "Selecting item 006, 'B Company, 11th MEU' takes me directly to the purchase screen, there is no introductory text screen."
Is this just a problem with the one screen and can be ignored for the purposes of playing the campaign?
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February 4th, 2007, 12:12 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
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Re: 1st Cav Div. campaign problem...
Quote:
markgame said:
Don, thanks for the fix to the LZ X-ray problem!
I still have the problem I mentioned earlier, "Selecting item 006, 'B Company, 11th MEU' takes me directly to the purchase screen, there is no introductory text screen."
Is this just a problem with the one screen and can be ignored for the purposes of playing the campaign?
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Quote:
markgame said:
Selecting item 006, "B Company, 11th MEU" takes me directly to the purchase screen, there is no introductory text screen.
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I'll contact Mike about this. I do not have any text files for that campaign on my HD
Don
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February 4th, 2007, 12:21 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,487
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Re: 1st Cav Div. campaign problem...
OK < I think I see the problem but it will be this afternoon before I can confirm it
Don
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August 3rd, 2010, 10:58 PM
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BANNED USER
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Join Date: Aug 2010
Posts: 46
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Re: 1st Cav Div. campaign problem...
So is this campaign compatible with v5.0? Or will some version of the OOB be required?
One curious issue seems to be that ALL of the units have radios. Would that be normal?
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August 4th, 2010, 01:02 PM
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BANNED USER
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Join Date: Aug 2010
Posts: 46
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Re: 1st Cav Div. campaign problem...
As nearest as I can tell it appears that the campaign is fully functional with v5.0 obat012.obt I took a survey of all the units in the HQ menu and it appears that ALL airmobile units are issued radios (as do all heavy weapons sections). However, while some MMG sections have radio most do not.
It appears those are the facts: airmobile units of the period were issued radios (as are some MMG sectoins - and ALL heavy weapons section) Whether they retain their radios, or not, is an entirely different story and probably is predicated to some degree on their experience and morale statistic. Moreover, a unit that lost its radio may find one lying around and pick up a radio that it had previously dropped (or dropped by some other unit), if said unit enters a hex where the radio was dropped? I'm guessing that'd be dependent on both experience and morale, i.e., suppression at the time of finding the radio, eh?
Dunno if any of that is historically accurate, or is reflective of the contemporary v5 obat012.obt (doesn't seem to make a difference in any case which obat I use: the issuing of radios to the units as described above remains the same).
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