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April 5th, 2006, 12:57 AM
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Corporal
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Join Date: Feb 2006
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Re: Modders - Need a Data Format Checker?
Yes that would be something my Data Checker would find, but I've never downloaded a StarFire mod. My data checker is far more picky than SE IV is actually.
I've actually only downloaded three mods. ExMod, Imperium Verus, and Trek_Bab5
After attempting to make my own modifications I ran into problems, and through searching found the causes. Digging deeper I found other errors that though didn't cause problems were still improperly formatted.
Anyhow the problems I ran into caused all kinds of headaches and wasted time so I created this data checker. =) Most if not all of them were caused by using the Component Editor .90 on malformed data.
Now I'll begin working on my own mod. =)
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April 5th, 2006, 01:05 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Modders - Need a Data Format Checker?
If it had been my old StarFire mod I would have been ready to aid you. Good luck in your endeavor.
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April 6th, 2006, 11:08 AM
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Corporal
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Join Date: Feb 2006
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Re: Modders - Need a Data Format Checker?
Released 1.05 today
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August 8th, 2006, 06:26 AM
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Private
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Join Date: Jan 2006
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Re: Modders - Need a Data Format Checker?
Quote:
Wenin said:
JonMacLeod, I noticed that you have over 41,000 lines of data in your components file for your Imperium Verus Mod (Great Mod BTW). How did you make sure that all that data was in the proper format, that everything was properly referenced? I've found that the Component Editor .90 chokes on a Components file that is misformatted.
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I did it manually in notepad for Imperium Verus 1.02. The component editor I tried screwed up my mod (badly, ) so I went back to doing it manually. I have someone helping me check Imperium Verus 1.03 for errors by playtesting it.
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August 8th, 2006, 10:58 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Modders - Need a Data Format Checker?
I also prefer to use notepad myself. However, Wenin's data checker was a useful program to find those little bugs like unused tech levels of additional requirements that were not being used. Unfortunately, the last version had a bug IIRC that reduced functionality.
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August 8th, 2006, 04:18 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Modders - Need a Data Format Checker?
41,000 lines of data done manually...Fyron, I think you have a competitor.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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August 8th, 2006, 05:41 PM
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Shrapnel Fanatic
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Re: Modders - Need a Data Format Checker?
The B5 Mod has a 9.5 MB, 270976 line components file. Although, it was generated by a spreadsheet, not by hand.
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August 8th, 2006, 05:42 PM
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Shrapnel Fanatic
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Re: Modders - Need a Data Format Checker?
Who did that one, and was it done by hand?
(Grumbler, methinks?)
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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August 8th, 2006, 05:44 PM
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Shrapnel Fanatic
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Re: Modders - Need a Data Format Checker?
It was mostly started by Val, with some changes done by others (including Grumbler) down the road. It was generated by a spreadsheet, not all by hand.
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August 8th, 2006, 06:30 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Modders - Need a Data Format Checker?
Still, even with a *-1 penalty, I think it wins the 'done by hand contest.
* I'm turning into a Hero System geek. Make that 'divided by half'.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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