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October 14th, 2012, 11:30 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
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Re: Conceptual Balance Mod 1.94 released!
I think the Gorgon is overpowered. Give it a shield, order it to attack...and that thing can't be stopped by Indies.
Maybe take away flying ability..????
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October 16th, 2012, 10:54 AM
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Captain
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Join Date: Mar 2010
Location: Budapest
Posts: 831
Thanks: 115
Thanked 8 Times in 8 Posts
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Re: Conceptual Balance Mod 1.94 released!
the same reasoning can be applied to about 20 other pretenders...
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October 16th, 2012, 11:45 AM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
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Re: Conceptual Balance Mod 1.94 released!
The gorgon is fine as it is.
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Voice of ***** and her spicy crew!
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October 19th, 2012, 12:48 AM
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Sergeant
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Join Date: Mar 2011
Posts: 210
Thanks: 29
Thanked 16 Times in 13 Posts
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Re: Conceptual Balance Mod 1.94 released!
Not sure if this was already mentioned- Why is the amphiptere summoned by "summon amphiptere" a commander now?
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October 25th, 2012, 07:03 PM
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Corporal
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Join Date: Dec 2009
Location: SF, CA
Posts: 182
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Conceptual Balance Mod 1.94 released!
LA Caelum's "Last Crafter" hero is broken, see below:
---enable high seraphine mummy
#selectnation 59
#hero1 2792 -- Last Crafer
#hero2 557 --Harab Seraphine
#multihero1 2838 -- Eagle King Mummy
#end
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October 29th, 2012, 04:43 PM
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Corporal
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Join Date: Aug 2009
Posts: 110
Thanks: 27
Thanked 6 Times in 5 Posts
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Re: Conceptual Balance Mod 1.94 released!
Quote:
Originally Posted by earcaraxe
the same reasoning can be applied to about 20 other pretenders...
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.. and those are cheaper than the Gorgon, which comes with a hefty price tag.
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October 29th, 2012, 08:42 PM
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Private
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Join Date: Oct 2012
Posts: 21
Thanks: 4
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Re: Conceptual Balance Mod 1.94 released!
I'm not sure how 'valid' any balance suggestions someone who only ever plays SP are, but here goes:
Could Bogarus' Lady Midday summon perhaps get a couple more hitpoints?
As it stands, if the poor girl gets winged by a stray arrow (which I'm sure we all know is A Thing That Happens), she instantly pops, and you basically lose a mage's whole turn of summoning. If the intention of the mod is to make everything Kinda Useful, then yeah, two or so hitpoints more would be nice, or perhaps moving the cast a stage or two up the research tree and doubling them to fourteen while increasing the gem cost?
Hope that wasn't unreasonable. Sorry if it was.
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November 2nd, 2012, 03:04 PM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
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Re: Conceptual Balance Mod 1.94 released!
Nah, that was very reasonable! I don't personally play Bogarus enough to comment, but I'll ask around and see what peoples' thoughts are on her.
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November 8th, 2012, 02:09 PM
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Corporal
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Join Date: Nov 2012
Posts: 68
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Conceptual Balance Mod 1.94 released!
Hi.
I recently downloaded CBM 1.94 and unzipped it into my Dominions 3 Mod folder.
A sub-folder "CBM_Sprites" and two files were created in that directory, "CB1.94 Forging reference" and "CB1.94.dm".
I started Dominions 3, clicked Preferences then Mod Preferences and selected "Conceptual Balance Complete (1.94). It then showed as "Enabled".
However, when I started a new game in Dominions 3, the program crashed with the error message "Bad #selectweapon command".
Sorry if this is explained elsewhere but I've been searching the forum with no luck.
What am I doing wrong?
Thanks in advance.
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November 8th, 2012, 03:10 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
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Re: Conceptual Balance Mod 1.94 released!
Did you install the latest patch? What OS are you on?
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