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October 16th, 2005, 05:08 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: Vanheim - help wanted.
Note that a game season lasts for three turns (Early Summer, Summer, Late Summer), but all instances of "every season" actually mean "every turn".
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October 16th, 2005, 08:53 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Vanheim - help wanted.
Did somebody allready say that the Contracts should be given to cheap stealthy commanders?
Or at least that seems to be a popular strategy.
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October 16th, 2005, 09:17 AM
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Colonel
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Join Date: Aug 2005
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Re: Vanheim - help wanted.
thing is if said sneaky commander enters enemy teritory and cant command devils one devil will attack that province very turn
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October 16th, 2005, 11:17 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Vanheim - help wanted.
The sneakiness is not for the sneak itself, but for the protection it gives. Contracts Horror Mark the wielder, but e.g. Scouts that just Hide cannot be targeted by Horrors. This removes an important balancing factor from the equation.
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October 16th, 2005, 11:21 AM
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Colonel
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Join Date: Aug 2005
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Re: Vanheim - help wanted.
i see, all has been revieled .if you can get 5+ contracts try sneaking intoenemy teritory, having to keep a force there hurts his army/treasury + i did it with succubus so he got assasinated aswell
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October 16th, 2005, 11:47 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Vanheim - help wanted.
I didn't mean that. Sneaking Scouts can be caught. However, if a Scout hides in your castle (having the command to Hide), the occassional horror attacks that result from being horror marked don't work properly. None of the Scouts die. Sending Lesser (or Greater) Horrors to Contract provinces would work, too, except that the Scouts are hiding and thus won't be in the battle, and the horrors aren't able to attack them. And they can't be seen, so probably won't be targeted by mass destruction spells.
Contracts are expensive investments, but they are quite easy to protect. The Horror Markedness, which should make you lose a Contract every now and then as well as giving your enemies a weapon against you, just doesn't work with sneaky units.
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October 16th, 2005, 12:01 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Vanheim - help wanted.
Earth Attack and Mind Hunt also don't work against units busy hiding. Leprosy, Fires from Afar, Murdering Winter and Flames from the Skies should work fine, though, but that will only be a threat for them if:
A) They are in the same province as a big army of yours.
B) The enemy is using Astral Window to count how many units you have exactly and notices an increase in a province where there are Devils.
Even in these situations, your scouts still have a pretty good chance of making it through, and keeping them somewhere quiet should greatly increase their life expectancy. Alternatively, just put them somewhere under the sea, where they will be immune to everything except Leprosy (I think).
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October 16th, 2005, 01:20 PM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
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Re: Vanheim - help wanted.
Er ... but devils aren't amphibious, so doesn't that kind of defeat the object? Don't the devils just die as soon as they arrive in the underwater province??
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There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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October 16th, 2005, 01:26 PM
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Colonel
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Join Date: Aug 2005
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Re: Vanheim - help wanted.
unless you have it ona water mage such as a mictain rain priest
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October 16th, 2005, 01:38 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Vanheim - help wanted.
I thought they were, since Amphibious critters are so common these days.
The devil ought to survive for one turn though (even on their own), so it could be brought back on the shore safely, so long as you have two amphibious commanders to ferry the devils around.
Paranoia can't hurt!
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