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October 4th, 2006, 09:17 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: Bug thread
Quote:
Ballbarian said:
Yes. I have used it for editing various dom2 mod files and all of my map files. The one Dom3 map file that I got my paws on was Vim friendly as well.
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Nice, good to know. I'm gonna use Vim as well then.
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 4th, 2006, 12:34 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Bug thread
Hmm, could you please use this thread for bugs only and keep your discussions in another thread. It would make things easier for us
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October 4th, 2006, 01:17 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Bug thread
Quote:
Kristoffer O said:
Hmm, could you please use this thread for bugs only and keep your discussions in another thread. It would make things easier for us
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There'd be no discussion about text editors that support whatever strange format .dm mods demand if your game supported Notepad. So there!
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October 4th, 2006, 01:32 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Bug thread
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October 4th, 2006, 05:35 PM
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Colonel
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Join Date: Apr 2002
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Re: Bug thread
Do manual errors/typos qualify or should belong to a to-be-created thread ?
Caught one in the Magic Boost items table p 282, the Blood Stone is incorrectly indicated +1B instead of +1E.
The item description is correct.
=> "moved" to Typo thread as requested by SNSP (Shrapnel Nice Staff People)
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October 4th, 2006, 05:43 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Bug thread
Quote:
PDF said:
Do manual errors/typos qualify or should belong to a to-be-created thread ?
Caught one in the Magic Boost items table p 282, the Blood Stone is incorrectly indicated +1B instead of +1E.
The item description is correct.
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I always make that same mistake. I sure hope it isn't my fault.
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October 4th, 2006, 05:48 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Bug thread
Quote:
Kristoffer O said:
Hmm, could you please use this thread for bugs only and keep your discussions in another thread. It would make things easier for us
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Hopefully the moderators will delete all the NON-Bug posts... I'm sure Illwinter would strongly approve.
history:
In the previous Dominions_2 the graphs allowed the human players to toggle on/off the view of each nation thus any gamer could review the history statistics of any nation at the end of the game to determine which had the largest army or most gem income or most provinces and so on.
[img]/threads/images/Graemlins/Bug.gif[/img] Bug In Dominions_3 the functionality to review opponents has been removed once the opponent is killed. As a result by the end of the game there is no way to determine how well your opponents were doing or review the graph history. Hopefully the loss of this functionality will be restored within a patch.
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There can be only one.
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October 4th, 2006, 11:40 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
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Re: Bug thread
Two things, maybe not bugs but at least inconsistencies...
The manual lists the requirements for the Staves of Elemental Mastery as level 3 magic; in the game, they take level 4.
Leviathan can be cast on land
The Leviathan summoning spell's description states that it can only be cast underwater; this is not the case. I just summoned one on land (in a coastal province, admittedly...)
More!
An alchemist with the Alchemist's Stone triggers cheat detection.
Armor of Virtue gives Berserk +2. This doesn't really make sense...
The Astral Travel spell given by the Gate Stone doesn't actually do anything. Not sure if the normal cast version works.
I tried a small random map with me as Dreamlands and two other random computer enemies. The flags were placed seemingly independently of the province boundaries, and the province tags (ocean, etc.) made no sense given the image.
Edit: Enboldened posts to make sure I percieve them as bugs and not just comments. - Kristoffer
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October 5th, 2006, 01:13 AM
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Private
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Join Date: Jan 2005
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Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] Anyone else have trouble renaming people? I'm getting an e.e. cummings effect where all my renamed commanders are forced to have, well, lower-caps names... perhaps they want to avoid a show of hubris in a game devoted to their master's ascension.
Second (possible) bug - in Dom2, you could hold the arrow key down to "pump up" province defense; now, you have to hit the arrow key once for each point of PD.
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October 5th, 2006, 03:07 AM
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Major General
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Join Date: Nov 2000
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Re: Bug thread
Quote:
biekert said:
[img]/threads/images/Graemlins/Bug.gif[/img] Anyone else have trouble renaming people? I'm getting an e.e. cummings effect where all my renamed commanders are forced to have, well, lower-caps names... perhaps they want to avoid a show of hubris in a game devoted to their master's ascension.
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It's a known problem.
That's not only a problem with renaming - once this behaviour is triggered, you won't get ANY shift-key kombination to work - try and exit the current game, start a new one and type in capital letters for the game name eg. . Likewise, number pad etc may not work then any longer. Or try the "?" key, if it's some shift-key combination for you.
Restarting Dom3 normally gets rid of this annoying hiccup.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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