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February 10th, 2007, 06:08 AM
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Corporal
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Join Date: Sep 2005
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Re: New Nation(s): Exile/Avernum
Nice.Hope you can get it to work with version 3.06!
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February 10th, 2007, 11:20 PM
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BANNED USER
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Join Date: Feb 2007
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Re: New Nation(s): Exile/Avernum
You probably shouldn't go leaping to conclusions. I mean you've effectively suggested to people that this mod doesn't work with 3.06, doesn't work with macs and probably doesn't work with 3.04 either,... when in fact it might just be that it's not able to work on your computer for whatever reason. As I said, I don't think it likely that the 3.06 patch would make a difference. Out of interest did you run the mod without any others enabled?
Until there's confirmation that it works/doesn't work from more people I'm unable/unwilling to try anything to 'fix' it. Instead I'll add national heroes and work a bit on balance.
Dark/Death Vahnatai national hero,....
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February 11th, 2007, 05:56 AM
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Corporal
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Join Date: Sep 2005
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Re: New Nation(s): Exile/Avernum
No other mods enabled.Downgraded to 3.01 but that didn't work so I re-upgraded to 3.06
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February 11th, 2007, 06:38 AM
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BANNED USER
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Join Date: Feb 2007
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Re: New Nation(s): Exile/Avernum
Weird. Thanks for trying out the downgrade. This would seem to suggest the problem isn't anything to do with conflicts with Lanka or whatever else was added in the patches. I'll upload a slightly newer version and you can see if that works for you. It's possible that the first download or upload process was corrupted, or that I didn't pack it right or something.
If that doesn't help then you might be right about the mac issue. It's frustrating for both of us believe me and I do appreicate you giving it a go.
Ok, a random screeny of a battle attached to this post. I'll upload version 0.4 back at the start of the thread.
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February 11th, 2007, 08:03 AM
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Corporal
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Join Date: Sep 2005
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Re: New Nation(s): Exile/Avernum
New one doesn't work with 3.06 or 3.01
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February 11th, 2007, 09:04 AM
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BANNED USER
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Join Date: Feb 2007
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Re: New Nation(s): Exile/Avernum
Sorry man, I honestly have no idea why it isn't working for you,... Other than some possible mac compatability issue,... and that I kinda doubt.
In the near future I'll be updating my copy to 3.06 so maybe I'll be able to work out what's wrong, but I strongly suspect that my 0.3/0.4 will work with dom3.06 on my computer anyway.
Can anyone shed any light on this?
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February 11th, 2007, 10:25 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: New Nation(s): Exile/Avernum
I couldnt get it to work on my PC with 3.06 but i dunno...
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February 11th, 2007, 12:18 PM
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Re: New Nation(s): Exile/Avernum
Hmm. Ok I'll see what I can do. I'm downloading dom3.06 now,...
Possibly something to do with #nratt or the age commands actually working from 3.01 onwards maybe,.. Steelfang's attempt with 3.01 would suggest there's a problem from that update onwards. Crashing when you press create game is something I know happens if there's a #end missing, maybe it also happens if you stick in an invalid value or have one of the newer mod commands missing.
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February 11th, 2007, 01:18 PM
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BANNED USER
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Join Date: Feb 2007
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Re: New Nation(s): Exile/Avernum
Ok, installed 3.06, installed 0.4 - create game, got an error message relating to #nratt. Looks like I was right with the guess in the last post. I just accidentally deleted a value at some point and since it was missing that caused the game to crash.
So if you were getting an error message about #nratt,... well it'll work now. If not,.. I still suggest you try it again because 4.01 works for me on the PC dom3.06. It's attached to the first post. Oh and let me know if that works or not. I'm sure there are some more things I can try.
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February 11th, 2007, 02:09 PM
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Corporal
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Join Date: Sep 2005
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Re: New Nation(s): Exile/Avernum
It works! *happy dance*
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