|
|
|
View Poll Results: Would you break a long-term NAP before its too late to stop a clear winner?
|
Yep, watching the game go by is silly.
|
|
38 |
61.29% |
Nope, I'll keep my word till the bitter end.
|
|
23 |
37.10% |
I'd flip a coin
|
|
1 |
1.61% |
|
|
September 3rd, 2008, 10:54 AM
|
|
Second Lieutenant
|
|
Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
|
|
Re: Question about diplomacy
If there are other teams still in the game and fighting Ano's team why not send money, gems and equipment to them to slow Ano up instead? Why is breaking the treaty that his team proposed now acceptable?
To stop Ano winning you may say, but ultimately one team will win. If everyone can break his treaties when one team gets powerful I am not sure you improve the game. The same thing simply happens later when one of victors gets to a similar position.
Are all Kuritza’s deals considered void once he hits a certain province/power threshold? Maybe that is not a bad house rule to adopt for games but I think those signing up for the game and the treaties should know in advance that is the score.
PS I suspect I was the ‘Hydra Happy Pythium’ in this game I was a fairly easy kill for Caelum who crushed me early fair and square. But then I started the war so can have no complaints.
|
September 3rd, 2008, 10:58 AM
|
|
Lieutenant Colonel
|
|
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
|
|
Re: Question about diplomacy
Quote:
If there are other teams still in the game and fighting Ano's team why not send money, gems and equipment to them to slow Ano up instead? Why is breaking the treaty that his team proposed now acceptable?
|
Once again, we didn't propose it.
Quote:
PS I suspect I was the ‘Hydra Happy Pythium’ in this game.
|
Yes, it were you
|
September 3rd, 2008, 11:36 AM
|
First Lieutenant
|
|
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
|
|
Re: Question about diplomacy
There are no hard and fast "rules" regarding NAPs - it's all convention. You can and should be as honourable or treacherous as you like. The trade-off for the advantage of backstabbing is that your reputation, both within the game you're playing and in the general community will suffer. It's up to players to decide whether to take that risk - personally, I think the long term damage is far worse than the short-term gain, but that's me. If players want NAPs to be utterly binding in a game, they should make it a condition of play during the set-up.
The situation listed here is just about the only situation in serious play where I'd think it's not dishonourable to break a NAP. If an opponent is so close to victory that there isn't time to cancel the NAP, by all means launch a sneak attack. You're playing to win, after all. Anyone in the position of being about to win should really be prepared for everyone left to attack at any moment to stop them.
|
September 3rd, 2008, 11:45 AM
|
|
Second Lieutenant
|
|
Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
|
|
Re: Question about diplomacy
Huh, I voted "yep!" but after reading this thread, I see that I misunderstood the expression : "to break a NAP".
In my mind, if I have a NAP 5 with a player and if I say : "end of the NAP, I'll attack you in 5 turns", that I called breaking the NAP. Just a normal thing. I voted "yes" with that meaning in mind.
Now, I see that "breaking a NAP" would mean here me telling the guy : "Hello ! We have a NAP 5 but I'll attack you in 2 turns anyway because [whatever]".
Here, my answer is definitely : no, I don't break any NAP because it's useless to make promises if you don't respect your word. If you've been waiting for too long before putting an end to the NAP, then it's your fault and you deserve to loose
So : no matter what the context is : a pact has to be respected. If you don't, nobody will trust you later. Period.
And please count -1 yes and +1 no on your poll.
BTW, I am amazed and worried by the number of positive votes...
|
September 3rd, 2008, 11:48 AM
|
|
Second Lieutenant
|
|
Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
|
|
Re: Question about diplomacy
Quote:
Originally Posted by Herode
BTW, I am amazed and worried by the number of positive votes...
|
So am I
|
September 3rd, 2008, 11:00 AM
|
First Lieutenant
|
|
Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
|
|
Re: Question about diplomacy
Hehe It wasnt easy for us, trust me. We had to test every damn combat many times, experimenting with items and formations.
|
September 3rd, 2008, 11:10 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Question about diplomacy
Be careful. Discuss the subject in general terms only please.
If this gets to be about specific people then it will go away.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
September 3rd, 2008, 11:18 AM
|
|
Second Lieutenant
|
|
Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
|
|
Re: Question about diplomacy
Wow! I didn't imagine I had caused you so much trouble
Ano - yes that came out wrong. I meant that Kuritza's team had suggested it but it kind of doesn't read that way
What I meant was if Kuritza's team want's to help stop you but have a treaty they can't break in place why don't they help your opponents instead? They say they want to break the treaty to help save the game but they can do that without breaking the treaty. Sometimes a NAP stops you from casting direct spells at your treaty partner but rarely who or what you can give away.
Kuritza's proposal helps his team as much as help save the game from Ano's domination while bank rolling the opposition just helps save the game.
|
September 3rd, 2008, 11:32 AM
|
|
Lieutenant Colonel
|
|
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
|
|
Re: Question about diplomacy
Quote:
Imagine you have a NAP until turn 70 and on turn 50 the guy has put AN up, what now?- you have played 50 turns for naught.
|
Perhaps you were thinking about something when you were signing such agreement, weren't you? Maybe, you should have stated some conditions which could automatically break the agreement (In our situation condition could be not casting FotA or similar spell). And once again, it was a decision you made and so you and you only should be responsible for it. It was your mistake and if it costs you a game then all you may do is be a bit wiser next time.
|
September 3rd, 2008, 11:45 AM
|
Corporal
|
|
Join Date: Aug 2008
Posts: 65
Thanks: 0
Thanked 6 Times in 4 Posts
|
|
Re: Question about diplomacy
Don't agree to a NAP you can't live with down the road. Don't break a NAP without being prepared to be known as someone who breaks NAPs.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|