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View Poll Results: Would you break a long-term NAP before its too late to stop a clear winner?
Yep, watching the game go by is silly. 38 61.29%
Nope, I'll keep my word till the bitter end. 23 37.10%
I'd flip a coin 1 1.61%
Voters: 62. You may not vote on this poll

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  #1  
Old September 3rd, 2008, 10:54 AM
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Hoplosternum Hoplosternum is offline
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Default Re: Question about diplomacy

If there are other teams still in the game and fighting Ano's team why not send money, gems and equipment to them to slow Ano up instead? Why is breaking the treaty that his team proposed now acceptable?

To stop Ano winning you may say, but ultimately one team will win. If everyone can break his treaties when one team gets powerful I am not sure you improve the game. The same thing simply happens later when one of victors gets to a similar position.

Are all Kuritza’s deals considered void once he hits a certain province/power threshold? Maybe that is not a bad house rule to adopt for games but I think those signing up for the game and the treaties should know in advance that is the score.

PS I suspect I was the ‘Hydra Happy Pythium’ in this game I was a fairly easy kill for Caelum who crushed me early fair and square. But then I started the war so can have no complaints.
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  #2  
Old September 3rd, 2008, 10:58 AM
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Default Re: Question about diplomacy

Quote:
If there are other teams still in the game and fighting Ano's team why not send money, gems and equipment to them to slow Ano up instead? Why is breaking the treaty that his team proposed now acceptable?
Once again, we didn't propose it.
Quote:
PS I suspect I was the ‘Hydra Happy Pythium’ in this game.
Yes, it were you
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  #3  
Old September 3rd, 2008, 11:36 AM

Agema Agema is offline
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Default Re: Question about diplomacy

There are no hard and fast "rules" regarding NAPs - it's all convention. You can and should be as honourable or treacherous as you like. The trade-off for the advantage of backstabbing is that your reputation, both within the game you're playing and in the general community will suffer. It's up to players to decide whether to take that risk - personally, I think the long term damage is far worse than the short-term gain, but that's me. If players want NAPs to be utterly binding in a game, they should make it a condition of play during the set-up.

The situation listed here is just about the only situation in serious play where I'd think it's not dishonourable to break a NAP. If an opponent is so close to victory that there isn't time to cancel the NAP, by all means launch a sneak attack. You're playing to win, after all. Anyone in the position of being about to win should really be prepared for everyone left to attack at any moment to stop them.
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  #4  
Old September 3rd, 2008, 11:45 AM
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Herode Herode is offline
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Default Re: Question about diplomacy

Huh, I voted "yep!" but after reading this thread, I see that I misunderstood the expression : "to break a NAP".

In my mind, if I have a NAP 5 with a player and if I say : "end of the NAP, I'll attack you in 5 turns", that I called breaking the NAP. Just a normal thing. I voted "yes" with that meaning in mind.

Now, I see that "breaking a NAP" would mean here me telling the guy : "Hello ! We have a NAP 5 but I'll attack you in 2 turns anyway because [whatever]".
Here, my answer is definitely : no, I don't break any NAP because it's useless to make promises if you don't respect your word. If you've been waiting for too long before putting an end to the NAP, then it's your fault and you deserve to loose

So : no matter what the context is : a pact has to be respected. If you don't, nobody will trust you later. Period.

And please count -1 yes and +1 no on your poll.
BTW, I am amazed and worried by the number of positive votes...
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  #5  
Old September 3rd, 2008, 11:48 AM
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Hoplosternum Hoplosternum is offline
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Default Re: Question about diplomacy

Quote:
Originally Posted by Herode View Post
BTW, I am amazed and worried by the number of positive votes...
So am I
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  #6  
Old September 3rd, 2008, 11:00 AM

Kuritza Kuritza is offline
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Default Re: Question about diplomacy

Hehe It wasnt easy for us, trust me. We had to test every damn combat many times, experimenting with items and formations.
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  #7  
Old September 3rd, 2008, 11:10 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Question about diplomacy

Be careful. Discuss the subject in general terms only please.
If this gets to be about specific people then it will go away.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #8  
Old September 3rd, 2008, 11:18 AM
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Hoplosternum Hoplosternum is offline
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Default Re: Question about diplomacy

Wow! I didn't imagine I had caused you so much trouble

Ano - yes that came out wrong. I meant that Kuritza's team had suggested it but it kind of doesn't read that way

What I meant was if Kuritza's team want's to help stop you but have a treaty they can't break in place why don't they help your opponents instead? They say they want to break the treaty to help save the game but they can do that without breaking the treaty. Sometimes a NAP stops you from casting direct spells at your treaty partner but rarely who or what you can give away.

Kuritza's proposal helps his team as much as help save the game from Ano's domination while bank rolling the opposition just helps save the game.
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  #9  
Old September 3rd, 2008, 11:32 AM
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Default Re: Question about diplomacy

Quote:
Imagine you have a NAP until turn 70 and on turn 50 the guy has put AN up, what now?- you have played 50 turns for naught.
Perhaps you were thinking about something when you were signing such agreement, weren't you? Maybe, you should have stated some conditions which could automatically break the agreement (In our situation condition could be not casting FotA or similar spell). And once again, it was a decision you made and so you and you only should be responsible for it. It was your mistake and if it costs you a game then all you may do is be a bit wiser next time.
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  #10  
Old September 3rd, 2008, 11:45 AM

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Default Re: Question about diplomacy

Don't agree to a NAP you can't live with down the road. Don't break a NAP without being prepared to be known as someone who breaks NAPs.
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