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  #21  
Old July 6th, 2006, 04:51 AM
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Default Re: The aging \"system\"

> I'm happy as long as the heart failure rate is factored into the cost. Hey, do women live a bit longer?

They don't, but it was a fun idea. Could compensate the fact that women generally has slightly lower physical stats (str 9) in the game

> What about your pretender? If your pretender ages, well...

Yep, but they have lifespans of several hunderd or thousand years, so it is rarely a matter on their part.

> Do aged mages have a higher chance of recieveing a "Broken Hip" afflicition?

In dom3 that would be 'crippled' I suppose. I believe old guys can get crippled dua to ageing, although the chance might be slim.
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  #22  
Old July 6th, 2006, 01:22 PM

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Default Re: The aging \"system\"

There's no chance of your mages growing in magical power as they age, is there?
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  #23  
Old July 6th, 2006, 05:41 PM

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Default Re: The aging \"system\"

Quote:
Tharivol_Street_Prince said:
There's no chance of your mages growing in magical power as they age, is there?
Actually this is a good question! It would make sense, if the mages would gain some random powers as they age.
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  #24  
Old July 6th, 2006, 08:36 PM
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Default Re: The aging \"system\"

It is called empowerment and cost gems

Generally a game doesn't last more than a couple of years (unless someone casts Burden of Time).
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  #25  
Old July 7th, 2006, 04:53 AM
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Default Re: The aging \"system\"

Quote:
Kristoffer O said:
It is called empowerment and cost gems

Generally a game doesn't last more than a couple of years (unless someone casts Burden of Time).
That creates a question...if gaining magic power depends on empowering with gems, how come we can recruit mages with a lot of points in several paths? Empowering to those levels would have cost insane amounts, far more gems than the nation could use with it's starting income...
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  #26  
Old July 7th, 2006, 07:04 AM
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Default Re: The aging \"system\"

The mages have been trained all their lives in the art of magic and if an average game takes only a couple of years, doubling their powers in a few years or say in a couple of months would definetely require empowerment. Power increase through time would be only logical, if the games would last about 15-30 years, which insane amount of turns. Isn't the year about 12 turns in game or something?
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  #27  
Old July 7th, 2006, 07:06 AM
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Default Re: The aging \"system\"

You can study as well, but thet takes time, and the scope of an ascension war is rather limited. Therefore you do not study magic in the game. It would be boring to watch your mage spending 120 turns to get better.
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  #28  
Old July 7th, 2006, 07:06 AM
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Default Re: The aging \"system\"

Hmm, varjostin beat me to it
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  #29  
Old July 7th, 2006, 09:18 AM
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Default Re: The aging \"system\"

Will we really get to see the aging system in action?
Because if even long games take 10 years... What unit can you recruit that won't last 10 years?
Even the oldest of soldiers won't be over 40 (and 50 is far from death).
Besides a cooler BoT, the only effect I can imagine is mages aging (and even then, I'd expect mages to have very long lifespans, and not to be recruited a few years before dying of old age...)

So enlighten me, you have the game, does the aging system play a role in it, or is it irelevant? And will it be tweaked if it is found to be too minor or too major?
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  #30  
Old July 7th, 2006, 05:36 PM

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Default Re: The aging \"system\"

Now, let me ask you this. What 50+ year old is as physically proficient (with full armour on) as a 20 - 30 year old (no disrespect intended)?

I doubt that we will se anyone dying, but the effects could be noticeable (assuming your soldiers live that long, which, in Dominions, isn't all that likely).

I believe that Kristoffer mentioned that it won't be truly relavent unless your opponent casts some age-effecting spells...
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