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  #21  
Old April 30th, 2007, 07:49 PM
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Default Re: Population Transport Minister SEV

Quote:
Slomo76 said:
Thanks, but wouldn't I need wine too?

Only if you want to run SE on linux.
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  #22  
Old May 1st, 2007, 04:11 AM
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Default Re: Population Transport Minister SEV

Quote:
Litcube said:
Question to all: Has anyone ever seen the transport ministers working?
Yes, I have: SE V version 1.33, BM 1.05, Eee. They had population transport ships loaded with population and orders to move to a colony and drop there the population.

Perhaps the proplem is that the AI files are only read at the start of a new game as Kwok reported.
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  #23  
Old May 1st, 2007, 07:37 PM
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Default Re: Population Transport Minister SEV

Q, what settings in the your empire options did you turn on to enable that?
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  #24  
Old May 2nd, 2007, 07:27 AM
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Default Re: Population Transport Minister SEV

It was a fully AI controled empire.
I never use single ministers in my own empire.
Therefore it might be that several ministers must be activated to make population transports work under AI control and as I mentioned there might be even a problem that the AI files are only read in the beginning of a game.
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  #25  
Old June 3rd, 2007, 09:34 PM
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Default Re: Population Transport Minister SEV

Has anyone yet been able to get the Pop Transport Minister to work?
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