.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old January 19th, 2004, 12:01 AM
David E. Gervais's Avatar

David E. Gervais David E. Gervais is offline
General
 
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
David E. Gervais is on a distinguished road
Default Re: PBW, First Impressions.. (Multiplayer discussion)

So? Any ideas on how to improve Multiplayer in SE5?

Reply With Quote
  #22  
Old January 19th, 2004, 12:06 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: PBW, First Impressions.. (Multiplayer discussion)

Leave PBEM/PBW modes alone, as they are perfect, and fix the buggered TCP/IP mode. Make it send files to multiple Users at once, based on bandwidth available.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #23  
Old January 19th, 2004, 12:48 AM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: PBW, First Impressions.. (Multiplayer discussion)

agreed with seiv..

for 5


Well there really needs to be a game admin area...Where the game admin can go in and see what is going on in the game... View the scores and see the game itself.

And to make sure that the game admin does not use it when playing . Put a note each players log that the game admin has logged into the game to view it...


The largest improvement I can see is to work on the sim turn until it almost is sim....

And have the game admin more power in setting up games... Like i mentioned in a dev chat

Oh Yea... Save turn during a turn so you can come back and finish it....
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #24  
Old January 19th, 2004, 12:56 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: PBW, First Impressions.. (Multiplayer discussion)

Quote:
Originally posted by Imperator Fyron:
Double click batch file, spend one second moving the mouse cursor between the 2 clicks of selecting the game and hitting Load Saved Game... ok...
OK Your way is the best. Mine sucks. Happy?
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #25  
Old January 19th, 2004, 01:00 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: PBW, First Impressions.. (Multiplayer discussion)

Neither way saves much time over the other.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #26  
Old January 19th, 2004, 01:38 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: PBW, First Impressions.. (Multiplayer discussion)

When I play PBW-Athon games, this is the setup I use:

I have the pbw site open to the game's page. To download the file, I just open the .zip file instead (no saving to HD) and unzip to the savegame directory. The handy launcher is open and the game name is highlighted. I hit play saved game, game loads and I do my turn. Once done, quick upload to the site. Periodically I hit refresh to see if the next turn is ready. If not, keep surfing at Shrapnel, or another SE related site.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #27  
Old January 19th, 2004, 01:53 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: PBW, First Impressions.. (Multiplayer discussion)

The idea about only sending the information that has changed instead of the whole game file is interesting. Would speed things up some. However, it would have to offer both options because many people don't play every turn from the same machine. If the executable would create a complete game file and also a difference file then PBW could be setup to offer a choice of which file the player needed for their circumstances.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #28  
Old January 19th, 2004, 02:47 AM

Baron Grazic Baron Grazic is offline
Captain
 
Join Date: Oct 2001
Location: Australia
Posts: 809
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Grazic is on a distinguished road
Default Re: PBW, First Impressions.. (Multiplayer discussion)

1) The game should not close at the end of each turn. (this way the player could overview his/her empire while waiting for the next PBW turn to be available.)

I would agree with this. Once you finish your turn, it should go back to the Main Menu, so you can select another option.

There is 2 changes I would like to see.

1. As stated prevoiusly, saving the game mid session needs to be added. Some turns get pretty long, especially when communicating with many allies/enemies.

2. Editing of any communication you send should be enabled. If I send a communication and want to add something later, why shouldn't I be able to do that, because the game turn hasn't finished yet and nothing should have taken effect yet.
Reply With Quote
  #29  
Old January 19th, 2004, 04:27 AM
David E. Gervais's Avatar

David E. Gervais David E. Gervais is offline
General
 
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
David E. Gervais is on a distinguished road
Default Re: PBW, First Impressions.. (Multiplayer discussion)

Quote:
Originally posted by geoschmo:
The idea about only sending the information that has changed instead of the whole game file is interesting. Would speed things up some.
I noticed that the .plr file we send is always around 7-8k and the save game download is 400-500k (so far). I find it strange that the 6 players send in approx 48k of data (6x8k) and each have to then dl a 400+k file. it seems to me that much of what is in the save game file could be saved localy, or if the game is running then perhaps much of it would not be needed. (Send 8k and recieve 48k (the combined info processed by the server.) and have each local game play out the others moves.)

just a thought, Cheers!
Reply With Quote
  #30  
Old January 19th, 2004, 05:03 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: PBW, First Impressions.. (Multiplayer discussion)

While that might save download time,you'd run into a couple of problems.

1- you'd have to process the turns. On big games this would possibily take longer than you would to download a complete turn.

2- Random Number Generators. In other words, you'd have to run the turn again. Including combat- which might turn out quite different than what actually happened because of differences in which shots hit.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.