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  #21  
Old June 10th, 2002, 09:42 PM

Gryphin Gryphin is offline
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Default Re: Weapon Platforms - Overly Powerful or Just Balanced?

Wardad,
Based on the
"First Laid First Fired"
All Sats / WPs of one type target the same target then,
The strategy would be:
"Create" and build several differently named but Identical Sats/WPs and deploy them in the same location. This way you will have fewer “Empty Chambers”

Load Shield Depleters onto the Sat layer first so they are deployed first and as such fire first.
Load Shield Skippers first if you don’t have Shield Depleters. This way they might destroy the shield components on the target allowing other weapons to focus on the rest of it.
Load them 3rd or 4th if you do so they are not wasted on a shield less ship.
In the absence of either of the above put your strongest weapons first. Problem. Since it is natural to deploy newer designs as better weapons come along, it is much more likely you will be deploying heavier weapons 2nd as you build up your defenses with the newer weapons. Go Figure.
(Sheesh, talk about micro management)
Imagine if it worked this way on the modern battlefield.

Downside to having mutable types:
There is a Premium paid for each Prototype.
Question: How much is the Premium?
Question: If I build more than one of a new design in one turn, do I pay the premium for all of them or only one?
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  #22  
Old June 11th, 2002, 12:03 AM
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Wardad Wardad is offline
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Default Re: Weapon Platforms - Overly Powerful or Just Balanced?

High Gryphin,

Your strategy sounds a lot like my SAT test bed. The layer cake does work.

If real life would stop making demands, I could test bed the WPs too.

I was not aware of a prototype premium.

Oh yea, one more thing. Ever try to control the SAT lay order in a PBW game? It's Mico Management hell.

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[ June 10, 2002, 23:04: Message edited by: Wardad ]
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  #23  
Old June 11th, 2002, 12:30 AM

Gryphin Gryphin is offline
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Default Re: Weapon Platforms - Overly Powerful or Just Balanced?

WarDad, I'll test it. I have 2 Different AI going after a pair of Sat Defended WP.

[ June 11, 2002, 13:04: Message edited by: The High Gryphin ]
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  #24  
Old June 11th, 2002, 02:06 PM

Gryphin Gryphin is offline
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Default Re: Weapon Platforms - Overly Powerful or Just Balanced?

Micro Managment < insert strong negative phrases >.
I have studied the combat replays. Who knows? I give up.
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  #25  
Old June 11th, 2002, 02:16 PM
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Default Re: Weapon Platforms - Overly Powerful or Just Balanced?

Quote:
Originally posted by Wardad:
Oh yea, one more thing. Ever try to control the SAT lay order in a PBW game? It's Mico Management hell.
I have found something that works quite well in simultaneous turn games for dealing with sattelites. It's actually a useful minister of all things. You turn on the individual sattelite/mine minster, and then you turn on the specific minister for all your planets. Then all you have to do is worry about the build queues and the minister will take care of launching them all for you the turn after they are built. In fact if your idea is to build a certain number of each type of sat and launch them in a particular sequence you could even do that by queuing up several turns worth of sats in the build queue. Each will get launched as its built.

Unfortunatly the minister doesn't launch mines from planets, despite the name. So that doesn't help for getting your minefields up.

[ June 11, 2002, 13:24: Message edited by: geoschmo ]
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  #26  
Old June 11th, 2002, 02:39 PM

Gryphin Gryphin is offline
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Default Re: Weapon Platforms - Overly Powerful or Just Balanced?

geoschmo
Turning on the ministers will take care of remembering to launch the Sats.
:: Note to self; Follow geoschmo’s instructions especially for small and tiny planets”
My thoughts are that to optimize the combat results:
The more the more powerful / accurate / sophisticated weapons should be fired first and the older weaker weapons fired Last after Armor and Shields have, (hopefully), been destroyed / depleted.
Based on the “FDFF” (First Deployed, First Fired), it would require Micro Management to optimize the weapons systems.
Maybe it will be possible to have this “Programable” like the Prioritizing Targeting Strategy some day.
For now I set up my build ques as you suggested and will do the management / sorting when practical.
Thanks for the idea.
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  #27  
Old June 11th, 2002, 06:23 PM
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Default Re: Weapon Platforms - Overly Powerful or Just Balanced?

High Gryphin,

Check out the SAT and Multi targeting thread. My testing skills improved as I went along, so read the whole thing, as I corrected myself a few times.
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