.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old January 30th, 2001, 09:08 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: A newbie writes:

rdouglass, raynor: yeah, I have that problem too. The Ukra-Tal are really sneaky about that - I've found them on LOTS of moons. I first figured it out the same way rdouglass did; I looked at the galaxy map and realized there was a triangle in the system, even though all I saw were MY ships. Then I found those sneaky Ukra-tal on a couple of moons... unfortunately for them... hehehehe
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #22  
Old January 30th, 2001, 09:56 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: A newbie writes:

quote:
Originally posted by DirectorTsaarx:

And build an Urban Pac. Center in EVERY system (I'm pretty sure it's a system-wide effect, so you don't need one on every planet). If you use the Temporal technology trait, use the "Temporal Vacation Center" instead; if you use the Deeply Religious trait, I think you can use one of the shrines. They may not be better than the Urban Pac. Center, but since you'd be researching the racial technology anyway, it saves you from researching Psychology as well.



Nice explination, but you forgot the Med Labs (in Organic Tech). Those are cool in the sense that they increase happines AND cure plagues system wide based on their level. IE ML I cures Level 1 plagues, MD II cures Level 2 plagues, etc.

And Yes, I too found out about the triangles the hard way - had to backtrack my "expansion" to eliminate a fleet that had "popped out of nowhere" from a base hidden on a moon and glassed a few of my newer colonies.

Reply With Quote
  #23  
Old January 30th, 2001, 10:48 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: A newbie writes:

Good catch, rdouglass. I never use organic, so I forget about their facilities. Although now that you mention it, I remember reading someplace that they don't have as much of an effect on happiness as an Urban Pac Center (probably to make up for the fact that they prevent plagues).

My condolences on the fleet that came from nowhere. I hate those moon colonies...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #24  
Old January 30th, 2001, 11:07 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: A newbie writes:

I did a little more research:

Religious tech: Fate shrine I/II/III. Lowers bad event chance (-10%/-20%/-30%), lowers bad intel chance (-10%/-20%/-30%), increases happiness (+1/+2/+3).

Organic: Medical Lab I/II/III. Improves reproduction (+1%/+1%/+1%), prevents plagues (1/2/3), increases happiness (+1/+1/+1). Note that the reproduction and happiness benefits don't increase with the level of Medical Lab.

Standard tech: Urban Pacification Center I/II/III. Increases happiness (+1/+2/+3).

Temporal: Temporal Vacation Service I/II/III: Increases happiness (+2/+4/+6). Note the high happiness bonuses. No wonder I like using Temporal tech in my games...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #25  
Old January 30th, 2001, 11:21 PM

lwmweb lwmweb is offline
Private
 
Join Date: Jan 2001
Location: Sn Jose, CA USA
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
lwmweb is on a distinguished road
Default Re: A newbie writes:

Are the increases from an Organic Med lab and the UPC cumulative?
Reply With Quote
  #26  
Old January 30th, 2001, 11:37 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: A newbie writes:

lwmweb: not certain. I don't even know if they're supposed to be cumulative. All the descriptions say "Only one facility per system is effective" but I don't know if that means only one "Temporal Vacation Service" facility will work per system or if it means only one facility that affects happiness (of any origin) will work per system. I'm fairly confident that a facility only affects the empire that built the facility; otherwise, the various combat-enhancing facilities would be useless...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #27  
Old January 31st, 2001, 12:32 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: A newbie writes:

quote:
Originally posted by DirectorTsaarx:
lwmweb: not certain. I don't even know if they're supposed to be cumulative. All the descriptions say "Only one facility per system is effective" but I don't know if that means only one "Temporal Vacation Service" facility will work per system or if it means only one facility that affects happiness (of any origin) will work per system. I'm fairly confident that a facility only affects the empire that built the facility; otherwise, the various combat-enhancing facilities would be useless...


It means only one system-wide ability per system is allowed. That means that UPC and Medical Facility are not cumulative.
Reply With Quote
  #28  
Old January 31st, 2001, 01:52 AM

Jon Brave Jon Brave is offline
Private
 
Join Date: Dec 2000
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Jon Brave is on a distinguished road
Default Re: A newbie writes:

DirectorTsaarx

What's a "navel"? Anything to do with a navy? :-)
Reply With Quote
  #29  
Old January 31st, 2001, 05:35 AM

Drake Drake is offline
Sergeant
 
Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Drake is on a distinguished road
Default Re: A newbie writes:

For system modifying facilities, the game will use the bonus from the facility with the best modifier. If you have gestation vats II and build a med lab, you'll get the warning message, but that's only in relation to the growth increase. It'll count the growth increase from the vats, since that would be 2% in this case, and you'll get the 1% happiness bonus from the lab.

Actually, happiness bonuses from facilities aren't the same as a percentage increase like when creating your race, but you get the idea...

-Drake



[This message has been edited by Drake (edited 31 January 2001).]
Reply With Quote
  #30  
Old January 31st, 2001, 05:40 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: A newbie writes:

quote:
Originally posted by Jon Brave:
DirectorTsaarx

What's a "navel"? Anything to do with a navy? :-)



i thought it was the thing you had to unscrew to get your butt to come off


maybe it has do do with a navey


[This message has been edited by Puke (edited 31 January 2001).]
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.